TmpInstruction*
InsertCodeToLoadConstant(ConstPoolVal* opValue,
Instruction* vmInstr,
- vector<MachineInstr*> loadConstVec,
+ vector<MachineInstr*>& loadConstVec,
TargetMachine& target)
{
// value is constant and must be loaded into a register.
// have no immediate fields, so the constant always needs to be loaded
// into a register.
//
- for (unsigned i=1, N=minstr->getNumImplicitRefs(); i < N; ++i)
+ for (unsigned i=0, N=minstr->getNumImplicitRefs(); i < N; ++i)
if (isa<ConstPoolVal>(minstr->getImplicitRef(i)))
{
TmpInstruction* tmpReg = InsertCodeToLoadConstant((ConstPoolVal*)