int snap_down[2];
int snap_up[2];
uint32_t flags;
+ int reported_finger_count;
int8_t sensitivity_adjust;
int (*power)(int on);
struct early_suspend early_suspend;
input_report_abs(ts->input_dev, ABS_HAT0X, pos[1][0]);
input_report_abs(ts->input_dev, ABS_HAT0Y, pos[1][1]);
}
+
+ if (!finger)
+ z = 0;
+ input_report_abs(ts->input_dev, ABS_MT_TOUCH_MAJOR, z);
+ input_report_abs(ts->input_dev, ABS_MT_WIDTH_MAJOR, w);
+ input_report_abs(ts->input_dev, ABS_MT_POSITION_X, pos[0][0]);
+ input_report_abs(ts->input_dev, ABS_MT_POSITION_Y, pos[0][1]);
+ input_mt_sync(ts->input_dev);
+ if (finger2_pressed) {
+ input_report_abs(ts->input_dev, ABS_MT_TOUCH_MAJOR, z);
+ input_report_abs(ts->input_dev, ABS_MT_WIDTH_MAJOR, w);
+ input_report_abs(ts->input_dev, ABS_MT_POSITION_X, pos[1][0]);
+ input_report_abs(ts->input_dev, ABS_MT_POSITION_Y, pos[1][1]);
+ input_mt_sync(ts->input_dev);
+ } else if (ts->reported_finger_count > 1) {
+ input_report_abs(ts->input_dev, ABS_MT_TOUCH_MAJOR, 0);
+ input_report_abs(ts->input_dev, ABS_MT_WIDTH_MAJOR, 0);
+ input_mt_sync(ts->input_dev);
+ }
+ ts->reported_finger_count = finger;
input_sync(ts->input_dev);
}
}
input_set_abs_params(ts->input_dev, ABS_TOOL_WIDTH, 0, 15, fuzz_w, 0);
input_set_abs_params(ts->input_dev, ABS_HAT0X, -inactive_area_left, max_x + inactive_area_right, fuzz_x, 0);
input_set_abs_params(ts->input_dev, ABS_HAT0Y, -inactive_area_top, max_y + inactive_area_bottom, fuzz_y, 0);
+ input_set_abs_params(ts->input_dev, ABS_MT_POSITION_X, -inactive_area_left, max_x + inactive_area_right, fuzz_x, 0);
+ input_set_abs_params(ts->input_dev, ABS_MT_POSITION_Y, -inactive_area_top, max_y + inactive_area_bottom, fuzz_y, 0);
+ input_set_abs_params(ts->input_dev, ABS_MT_TOUCH_MAJOR, 0, 255, fuzz_p, 0);
+ input_set_abs_params(ts->input_dev, ABS_MT_WIDTH_MAJOR, 0, 15, fuzz_w, 0);
/* ts->input_dev->name = ts->keypad_info->name; */
ret = input_register_device(ts->input_dev);
if (ret) {