const Function* Personality = NULL;
// Scan landing pads. If there is at least one non-NULL personality - use it.
- for (unsigned i = 0; i != LandingPads.size(); ++i)
+ for (unsigned i = 0, e = LandingPads.size(); i != e; ++i)
if (LandingPads[i].Personality) {
Personality = LandingPads[i].Personality;
break;
}
- for (unsigned i = 0; i < Personalities.size(); ++i) {
+ for (unsigned i = 0, e = Personalities.size(); i < e; ++i) {
if (Personalities[i] == Personality)
return i;
}