return idom ? idom->getData<BasicBlock>() : 0;
}
- void getChildren(BasicBlock *A, std::vector<BasicBlock*>& children) const {
+ void getETNodeChildren(BasicBlock *A, std::vector<BasicBlock*>& children) const {
ETNode *NodeA = getNode(A);
if (!NodeA) return;
const ETNode* son = NodeA->getSon();
// information down now.
//
std::vector<BasicBlock*> children;
- EF->getChildren(BB, children);
+ EF->getETNodeChildren(BB, children);
if (!RI.empty()) { // Time opt: only propagate if we can change something
for (std::vector<BasicBlock*>::iterator CI = children.begin(),
E = children.end(); CI != E; ++CI) {