if (FallThrough == MF.end()) {
// TODO: Simplify preds to not branch here if possible!
+ } else if (FallThrough->isLandingPad()) {
+ // Don't rewrite to a landing pad fallthough. That could lead to the case
+ // where a BB jumps to more than one landing pad.
+ // TODO: Is it ever worth rewriting predecessors which don't already
+ // jump to a landing pad, and so can safely jump to the fallthrough?
} else {
// Rewrite all predecessors of the old block to go to the fallthrough
// instead.
--- /dev/null
+; RUN: llc %s -o - -verify-machineinstrs | FileCheck %s
+
+target datalayout = "e-m:o-i64:64-f80:128-n8:16:32:64-S128"
+target triple = "x86_64-unknown-unknown"
+
+; The machine level BranchFolding pass will try to remove the 'unreachable' block
+; and rewrite 'entry' to jump to the block 'unreachable' falls through to.
+; That will be a landing pad and result in 'entry' jumping to 2 landing pads.
+; This tests that we don't do this change when the fallthrough is itself a landing
+; pad.
+
+declare i32 @__gxx_personality_v0(...)
+declare void @foo()
+
+; Function Attrs: noreturn
+declare void @_throw()
+
+; CHECK-LABEL: @main
+; CHECK: %unreachable
+
+define i32 @main(i8* %cleanup) {
+entry:
+ invoke void @_throw() #0
+ to label %unreachable unwind label %catch.dispatch9
+
+catch.dispatch9: ; preds = %entry
+ %tmp13 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__gxx_personality_v0 to i8*)
+ cleanup
+ catch i8* null
+ invoke void @_throw() #0
+ to label %unreachable unwind label %lpad31
+
+lpad31: ; preds = %catch.dispatch9
+ %tmp20 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__gxx_personality_v0 to i8*)
+ cleanup
+ catch i8* null
+ call void @foo()
+ unreachable
+
+unreachable: ; preds = %catch.dispatch9, %entry
+ unreachable
+}
+
+attributes #0 = { noreturn }
+