Summary:
With the ability to concatenate shader binaries, the limit of 15 no longer
applies.
Reviewers: tstellarAMD, arsenm
Subscribers: arsenm
Differential Revision: http://reviews.llvm.org/D16031
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@257592
91177308-0d34-0410-b5e6-
96231b3b80d8
// First check if it's a PS input addr
if (Info->getShaderType() == ShaderType::PIXEL && !Arg.Flags.isInReg() &&
- !Arg.Flags.isByVal()) {
-
- assert((PSInputNum <= 15) && "Too many PS inputs!");
+ !Arg.Flags.isByVal() && PSInputNum <= 15) {
if (!Arg.Used && !Info->isPSInputAllocated(PSInputNum)) {
// We can safely skip PS inputs