AMDGPU/SI: Allow any number of PS inputs
authorMarek Olsak <marek.olsak@amd.com>
Wed, 13 Jan 2016 11:46:10 +0000 (11:46 +0000)
committerMarek Olsak <marek.olsak@amd.com>
Wed, 13 Jan 2016 11:46:10 +0000 (11:46 +0000)
Summary:
With the ability to concatenate shader binaries, the limit of 15 no longer
applies.

Reviewers: tstellarAMD, arsenm

Subscribers: arsenm

Differential Revision: http://reviews.llvm.org/D16031

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@257592 91177308-0d34-0410-b5e6-96231b3b80d8

lib/Target/AMDGPU/SIISelLowering.cpp

index 5959afbcce2a42a366007e258b4a2e74aeed4074..6ba61b28ba295f260863f15b03f41d40a11739d7 100644 (file)
@@ -597,9 +597,7 @@ SDValue SITargetLowering::LowerFormalArguments(
 
     // First check if it's a PS input addr
     if (Info->getShaderType() == ShaderType::PIXEL && !Arg.Flags.isInReg() &&
-        !Arg.Flags.isByVal()) {
-
-      assert((PSInputNum <= 15) && "Too many PS inputs!");
+        !Arg.Flags.isByVal() && PSInputNum <= 15) {
 
       if (!Arg.Used && !Info->isPSInputAllocated(PSInputNum)) {
         // We can safely skip PS inputs