//
virtual void *getPointerToFunction(Function *F) = 0;
+ // getPointerToFunctionOrStub - If the specified function has been code-gen'd,
+ // return a pointer to the function. If not, compile it, or use a stub to
+ // implement lazy compilation if available.
+ //
+ virtual void *getPointerToFunctionOrStub(Function *F) {
+ // Default implementation, just codegen the function.
+ return getPointerToFunction(F);
+ }
+
void StoreValueToMemory(GenericValue Val, GenericValue *Ptr, const Type *Ty);
void InitializeMemory(const Constant *Init, void *Addr);
+ /// recompileAndRelinkFunction - This method is used to force a function
+ /// which has already been compiled, to be compiled again, possibly
+ /// after it has been modified. Then the entry to the old copy is overwritten
+ /// with a branch to the new copy. If there was no old copy, this acts
+ /// just like VM::getPointerToFunction().
+ ///
+ virtual void *recompileAndRelinkFunction(Function *F) = 0;
+
protected:
void emitGlobals();
GenericValue getConstantValue(const Constant *C);