class VISIBILITY_HIDDEN MachineSinking : public MachineFunctionPass {
const TargetMachine *TM;
const TargetInstrInfo *TII;
+ const TargetRegisterInfo *TRI;
MachineFunction *CurMF; // Current MachineFunction
MachineRegisterInfo *RegInfo; // Machine register information
MachineDominatorTree *DT; // Machine dominator tree
CurMF = &MF;
TM = &CurMF->getTarget();
TII = TM->getInstrInfo();
+ TRI = TM->getRegisterInfo();
RegInfo = &CurMF->getRegInfo();
DT = &getAnalysis<MachineDominatorTree>();
if (TargetRegisterInfo::isPhysicalRegister(Reg)) {
// If this is a physical register use, we can't move it. If it is a def,
// we can move it, but only if the def is dead.
- if (MO.isUse() || !MO.isDead())
+ if (MO.isUse()) {
+ // If the physreg has no defs anywhere, it's just an ambient register
+ // and we can freely move its uses.
+ if (!RegInfo->def_empty(Reg))
+ return false;
+ // Check for a def among the register's aliases too.
+ for (const unsigned *Alias = TRI->getAliasSet(Reg); *Alias; ++Alias)
+ if (!RegInfo->def_empty(*Alias))
+ return false;
+ } else if (!MO.isDead()) {
+ // A def that isn't dead. We can't move it.
return false;
+ }
} else {
// Virtual register uses are always safe to sink.
if (MO.isUse()) continue;
--- /dev/null
+; RUN: llc < %s -march=x86-64 -asm-verbose=false | FileCheck %s
+
+; Currently, floating-point selects are lowered to CFG triangles.
+; This means that one side of the select is always unconditionally
+; evaluated, however with MachineSink we can sink the other side so
+; that it's conditionally evaluated.
+
+; CHECK: foo:
+; CHECK-NEXT: divsd
+; CHECK-NEXT: testb $1, %dil
+; CHECK-NEXT: jne
+
+define double @foo(double %x, double %y, i1 %c) nounwind {
+ %a = fdiv double %x, 3.2
+ %b = fdiv double %y, 3.3
+ %z = select i1 %c, double %a, double %b
+ ret double %z
+}