; CHECK-NOT: movlhps
; CHECK: ret
+define <4 x float> @test11(<4 x float> %a, <4 x float> %b) {
+ %1 = shufflevector <4 x float> %a, <4 x float> undef, <4 x i32> <i32 4, i32 2, i32 3, i32 1>
+ %2 = shufflevector <4 x float> %b, <4 x float> %1, <4 x i32> <i32 0, i32 1, i32 5, i32 6>
+ ret <4 x float> %2
+}
+; CHECK-LABEL: test11
+; Mask: [4,5,2,3]
+; CHECK: movsd
+; CHECK: ret
+
+define <4 x float> @test12(<4 x float> %a, <4 x float> %b) {
+ %1 = shufflevector <4 x float> %a, <4 x float> undef, <4 x i32> <i32 6, i32 0, i32 1, i32 7>
+ %2 = shufflevector <4 x float> %b, <4 x float> %1, <4 x i32> <i32 5, i32 6, i32 0, i32 1>
+ ret <4 x float> %2
+}
+; CHECK-LABEL: test12
+; Mask: [0,1,4,5]
+; CHECK: movlhps
+; CHECK: ret
+
+define <4 x float> @test13(<4 x float> %a, <4 x float> %b) {
+ %1 = shufflevector <4 x float> %a, <4 x float> undef, <4 x i32> <i32 0, i32 5, i32 1, i32 7>
+ %2 = shufflevector <4 x float> %b, <4 x float> %1, <4 x i32> <i32 4, i32 5, i32 0, i32 5>
+ ret <4 x float> %2
+}
+; CHECK-LABEL: test13
+; Mask: [0,1,4,u]
+; CHECK: movlhps
+; CHECK: ret
+
+define <4 x float> @test14(<4 x float> %a, <4 x float> %b) {
+ %1 = shufflevector <4 x float> %a, <4 x float> undef, <4 x i32> <i32 2, i32 3, i32 5, i32 5>
+ %2 = shufflevector <4 x float> %b, <4 x float> %1, <4 x i32> <i32 2, i32 3, i32 4, i32 5>
+ ret <4 x float> %2
+}
+; CHECK-LABEL: test14
+; Mask: [6,7,2,3]
+; CHECK: movhlps
+; CHECK-NEXT: ret
+
+define <4 x float> @test15(<4 x float> %a, <4 x float> %b) {
+ %1 = shufflevector <4 x float> %a, <4 x float> undef, <4 x i32> <i32 0, i32 4, i32 1, i32 3>
+ %2 = shufflevector <4 x float> %b, <4 x float> %1, <4 x i32> <i32 4, i32 6, i32 2, i32 3>
+ ret <4 x float> %2
+}
+; CHECK-LABEL: test15
+; Mask: [0,1,6,7]
+; CHECK: blendps $12
+; CHECK: ret
+
+; Verify that shuffles are canonicalized according to rules:
+; shuffle(B, shuffle(A, Undef)) -> shuffle(shuffle(A, Undef), B)
+;
+; This allows to trigger the following combine rule:
+; (shuffle(shuffle A, Undef, M0), A, M1) -> (shuffle A, Undef, M2)
+;
+; As a result, all the shuffle pairs in each function below should be
+; combined into a single legal shuffle operation.
+
+define <4 x float> @test16(<4 x float> %a) {
+ %1 = shufflevector <4 x float> %a, <4 x float> undef, <4 x i32> <i32 4, i32 2, i32 3, i32 1>
+ %2 = shufflevector <4 x float> %a, <4 x float> %1, <4 x i32> <i32 0, i32 1, i32 5, i32 3>
+ ret <4 x float> %2
+}
+; CHECK-LABEL: test16
+; Mask: [0,1,2,3]
+; CHECK-NOT: pshufd
+; CHECK-NOT: shufps
+; CHECK-NOT: movlhps
+; CHECK: ret
+
+define <4 x float> @test17(<4 x float> %a) {
+ %1 = shufflevector <4 x float> %a, <4 x float> undef, <4 x i32> <i32 6, i32 0, i32 1, i32 7>
+ %2 = shufflevector <4 x float> %a, <4 x float> %1, <4 x i32> <i32 5, i32 6, i32 0, i32 1>
+ ret <4 x float> %2
+}
+; CHECK-LABEL: test17
+; Mask: [0,1,0,1]
+; CHECK-NOT: pshufd
+; CHECK-NOT: shufps
+; CHECK: movlhps
+; CHECK-NEXT: ret
+
+define <4 x float> @test18(<4 x float> %a) {
+ %1 = shufflevector <4 x float> %a, <4 x float> undef, <4 x i32> <i32 0, i32 5, i32 1, i32 7>
+ %2 = shufflevector <4 x float> %a, <4 x float> %1, <4 x i32> <i32 4, i32 6, i32 0, i32 5>
+ ret <4 x float> %2
+}
+; CHECK-LABEL: test18
+; Mask: [0,1,0,u]
+; CHECK-NOT: pshufd
+; CHECK-NOT: shufps
+; CHECK: movlhps
+; CHECK-NEXT: ret
+
+define <4 x float> @test19(<4 x float> %a) {
+ %1 = shufflevector <4 x float> %a, <4 x float> undef, <4 x i32> <i32 2, i32 3, i32 5, i32 5>
+ %2 = shufflevector <4 x float> %a, <4 x float> %1, <4 x i32> <i32 2, i32 3, i32 4, i32 5>
+ ret <4 x float> %2
+}
+; CHECK-LABEL: test19
+; Mask: [2,3,2,3]
+; CHECK-NOT: movlhps
+; CHECK-NOT: palignr
+; CHECK: movhlps
+; CHECK-NEXT: ret
+
+define <4 x float> @test20(<4 x float> %a) {
+ %1 = shufflevector <4 x float> %a, <4 x float> undef, <4 x i32> <i32 0, i32 4, i32 1, i32 3>
+ %2 = shufflevector <4 x float> %a, <4 x float> %1, <4 x i32> <i32 4, i32 6, i32 2, i32 3>
+ ret <4 x float> %2
+}
+; CHECK-LABEL: test20
+; Mask: [0,1,2,3]
+; CHECK-NOT: pshufd
+; CHECK-NOT: shufps
+; CHECK-NOT: movlhps
+; CHECK: ret
+
--- /dev/null
+; RUN: llc < %s -mtriple=x86_64-unknown-linux-gnu -mcpu=corei7 | FileCheck %s
+
+; Verify that the DAGCombiner correctly folds all the shufflevector pairs
+; into a single shuffle operation.
+
+define <4 x float> @test1(<4 x float> %a, <4 x float> %b) {
+ %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 4, i32 1, i32 6, i32 3>
+ %2 = shufflevector <4 x float> %b, <4 x float> %1, <4 x i32> <i32 4, i32 1, i32 6, i32 3>
+ ret <4 x float> %2
+}
+; CHECK-LABEL: test1
+; Mask: [0,1,2,3]
+; CHECK: movaps
+; CHECK: ret
+
+define <4 x float> @test2(<4 x float> %a, <4 x float> %b) {
+ %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 5, i32 2, i32 7>
+ %2 = shufflevector <4 x float> %b, <4 x float> %1, <4 x i32> <i32 4, i32 5, i32 2, i32 7>
+ ret <4 x float> %2
+}
+; CHECK-LABEL: test2
+; Mask: [0,5,6,7]
+; CHECK: movss
+; CHECK: ret
+
+define <4 x float> @test3(<4 x float> %a, <4 x float> %b) {
+ %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 5, i32 1, i32 7>
+ %2 = shufflevector <4 x float> %b, <4 x float> %1, <4 x i32> <i32 4, i32 6, i32 0, i32 5>
+ ret <4 x float> %2
+}
+; CHECK-LABEL: test3
+; Mask: [0,1,4,5]
+; CHECK: movlhps
+; CHECK: ret
+
+define <4 x float> @test4(<4 x float> %a, <4 x float> %b) {
+ %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 2, i32 3, i32 5, i32 5>
+ %2 = shufflevector <4 x float> %b, <4 x float> %1, <4 x i32> <i32 2, i32 3, i32 4, i32 5>
+ ret <4 x float> %2
+}
+; CHECK-LABEL: test4
+; Mask: [6,7,2,3]
+; CHECK: movhlps
+; CHECK-NEXT: ret
+
+define <4 x float> @test5(<4 x float> %a, <4 x float> %b) {
+ %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 4, i32 1, i32 6, i32 3>
+ %2 = shufflevector <4 x float> %b, <4 x float> %1, <4 x i32> <i32 4, i32 5, i32 6, i32 3>
+ ret <4 x float> %2
+}
+; CHECK-LABEL: test5
+; Mask: [4,1,6,7]
+; CHECK: blendps $13
+; CHECK: ret
+
+
+define <4 x i32> @test6(<4 x i32> %a, <4 x i32> %b) {
+ %1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 4, i32 1, i32 6, i32 3>
+ %2 = shufflevector <4 x i32> %b, <4 x i32> %1, <4 x i32> <i32 4, i32 1, i32 6, i32 3>
+ ret <4 x i32> %2
+}
+; CHECK-LABEL: test6
+; Mask: [4,5,6,7]
+; CHECK: movaps
+; CHECK: ret
+
+define <4 x i32> @test7(<4 x i32> %a, <4 x i32> %b) {
+ %1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 5, i32 2, i32 7>
+ %2 = shufflevector <4 x i32> %b, <4 x i32> %1, <4 x i32> <i32 4, i32 5, i32 2, i32 7>
+ ret <4 x i32> %2
+}
+; CHECK-LABEL: test7
+; Mask: [0,5,6,7]
+; CHECK: movss
+; CHECK: ret
+
+define <4 x i32> @test8(<4 x i32> %a, <4 x i32> %b) {
+ %1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 5, i32 1, i32 7>
+ %2 = shufflevector <4 x i32> %b, <4 x i32> %1, <4 x i32> <i32 4, i32 6, i32 0, i32 5>
+ ret <4 x i32> %2
+}
+; CHECK-LABEL: test8
+; Mask: [0,1,4,5]
+; CHECK: movlhps
+; CHECK: ret
+
+define <4 x i32> @test9(<4 x i32> %a, <4 x i32> %b) {
+ %1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 2, i32 3, i32 5, i32 5>
+ %2 = shufflevector <4 x i32> %b, <4 x i32> %1, <4 x i32> <i32 2, i32 3, i32 4, i32 5>
+ ret <4 x i32> %2
+}
+; CHECK-LABEL: test9
+; Mask: [6,7,2,3]
+; CHECK: movhlps
+; CHECK-NEXT: ret
+
+define <4 x i32> @test10(<4 x i32> %a, <4 x i32> %b) {
+ %1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 4, i32 1, i32 6, i32 3>
+ %2 = shufflevector <4 x i32> %b, <4 x i32> %1, <4 x i32> <i32 4, i32 5, i32 6, i32 3>
+ ret <4 x i32> %2
+}
+; CHECK-LABEL: test10
+; Mask: [4,1,6,7]
+; CHECK: blendps
+; CHECK: ret
+
+define <4 x float> @test11(<4 x float> %a, <4 x float> %b) {
+ %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 4, i32 1, i32 6, i32 3>
+ %2 = shufflevector <4 x float> %a, <4 x float> %1, <4 x i32> <i32 0, i32 5, i32 2, i32 7>
+ ret <4 x float> %2
+}
+; CHECK-LABEL: test11
+; Mask: [0,1,2,3]
+; CHECK-NOT: movaps
+; CHECK-NOT: blendps
+; CHECK: ret
+
+define <4 x float> @test12(<4 x float> %a, <4 x float> %b) {
+ %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 5, i32 6, i32 7>
+ %2 = shufflevector <4 x float> %a, <4 x float> %1, <4 x i32> <i32 0, i32 5, i32 6, i32 7>
+ ret <4 x float> %2
+}
+; CHECK-LABEL: test12
+; Mask: [0,5,6,7]
+; CHECK: movss
+; CHECK: ret
+
+define <4 x float> @test13(<4 x float> %a, <4 x float> %b) {
+ %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 1, i32 4, i32 5>
+ %2 = shufflevector <4 x float> %a, <4 x float> %1, <4 x i32> <i32 0, i32 1, i32 6, i32 7>
+ ret <4 x float> %2
+}
+; CHECK-LABEL: test13
+; Mask: [0,1,4,5]
+; CHECK: movlhps
+; CHECK: ret
+
+define <4 x float> @test14(<4 x float> %a, <4 x float> %b) {
+ %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 6, i32 7, i32 5, i32 5>
+ %2 = shufflevector <4 x float> %a, <4 x float> %1, <4 x i32> <i32 2, i32 3, i32 4, i32 5>
+ ret <4 x float> %2
+}
+; CHECK-LABEL: test14
+; Mask: [6,7,2,3]
+; CHECK: movhlps
+; CHECK: ret
+
+define <4 x float> @test15(<4 x float> %a, <4 x float> %b) {
+ %1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 4, i32 1, i32 6, i32 7>
+ %2 = shufflevector <4 x float> %a, <4 x float> %1, <4 x i32> <i32 4, i32 1, i32 6, i32 7>
+ ret <4 x float> %2
+}
+; CHECK-LABEL: test15
+; Mask: [4,1,6,7]
+; CHECK: blendps $13
+; CHECK: ret
+
+define <4 x i32> @test16(<4 x i32> %a, <4 x i32> %b) {
+ %1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 4, i32 1, i32 6, i32 3>
+ %2 = shufflevector <4 x i32> %a, <4 x i32> %1, <4 x i32> <i32 0, i32 5, i32 2, i32 7>
+ ret <4 x i32> %2
+}
+; CHECK-LABEL: test16
+; Mask: [0,1,2,3]
+; CHECK-NOT: movaps
+; CHECK-NOT: blendps
+; CHECK: ret
+
+define <4 x i32> @test17(<4 x i32> %a, <4 x i32> %b) {
+ %1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 5, i32 6, i32 7>
+ %2 = shufflevector <4 x i32> %a, <4 x i32> %1, <4 x i32> <i32 0, i32 5, i32 6, i32 7>
+ ret <4 x i32> %2
+}
+; CHECK-LABEL: test17
+; Mask: [0,5,6,7]
+; CHECK: movss
+; CHECK: ret
+
+define <4 x i32> @test18(<4 x i32> %a, <4 x i32> %b) {
+ %1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 1, i32 4, i32 5>
+ %2 = shufflevector <4 x i32> %a, <4 x i32> %1, <4 x i32> <i32 0, i32 1, i32 6, i32 7>
+ ret <4 x i32> %2
+}
+; CHECK-LABEL: test18
+; Mask: [0,1,4,5]
+; CHECK: movlhps
+; CHECK: ret
+
+define <4 x i32> @test19(<4 x i32> %a, <4 x i32> %b) {
+ %1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 6, i32 7, i32 5, i32 5>
+ %2 = shufflevector <4 x i32> %a, <4 x i32> %1, <4 x i32> <i32 2, i32 3, i32 4, i32 5>
+ ret <4 x i32> %2
+}
+; CHECK-LABEL: test19
+; Mask: [6,7,2,3]
+; CHECK: movhlps
+; CHECK: ret
+
+define <4 x i32> @test20(<4 x i32> %a, <4 x i32> %b) {
+ %1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 4, i32 1, i32 6, i32 7>
+ %2 = shufflevector <4 x i32> %a, <4 x i32> %1, <4 x i32> <i32 4, i32 1, i32 6, i32 7>
+ ret <4 x i32> %2
+}
+; CHECK-LABEL: test20
+; Mask: [4,1,6,7]
+; CHECK: blendps $13
+; CHECK: ret
+
+; Verify that we correctly fold shuffles even when we use illegal vector types.
+define <4 x i8> @test1c(<4 x i8>* %a, <4 x i8>* %b) {
+ %A = load <4 x i8>* %a
+ %B = load <4 x i8>* %b
+ %1 = shufflevector <4 x i8> %A, <4 x i8> %B, <4 x i32> <i32 0, i32 5, i32 2, i32 7>
+ %2 = shufflevector <4 x i8> %B, <4 x i8> %1, <4 x i32> <i32 4, i32 5, i32 2, i32 7>
+ ret <4 x i8> %2
+}
+; CHECK-LABEL: test1c
+; Mask: [0,5,6,7]
+; CHECK: movss
+; CHECK-NEXT: ret
+
+define <4 x i8> @test2c(<4 x i8>* %a, <4 x i8>* %b) {
+ %A = load <4 x i8>* %a
+ %B = load <4 x i8>* %b
+ %1 = shufflevector <4 x i8> %A, <4 x i8> %B, <4 x i32> <i32 0, i32 5, i32 1, i32 5>
+ %2 = shufflevector <4 x i8> %B, <4 x i8> %1, <4 x i32> <i32 4, i32 6, i32 0, i32 5>
+ ret <4 x i8> %2
+}
+; CHECK-LABEL: test2c
+; Mask: [0,1,4,5]
+; CHECK: movlhps
+; CHECK-NEXT: ret
+
+define <4 x i8> @test3c(<4 x i8>* %a, <4 x i8>* %b) {
+ %A = load <4 x i8>* %a
+ %B = load <4 x i8>* %b
+ %1 = shufflevector <4 x i8> %A, <4 x i8> %B, <4 x i32> <i32 2, i32 3, i32 5, i32 5>
+ %2 = shufflevector <4 x i8> %B, <4 x i8> %1, <4 x i32> <i32 2, i32 3, i32 4, i32 5>
+ ret <4 x i8> %2
+}
+; CHECK-LABEL: test3c
+; Mask: [6,7,2,3]
+; CHECK: movhlps
+; CHECK: ret
+
+define <4 x i8> @test4c(<4 x i8>* %a, <4 x i8>* %b) {
+ %A = load <4 x i8>* %a
+ %B = load <4 x i8>* %b
+ %1 = shufflevector <4 x i8> %A, <4 x i8> %B, <4 x i32> <i32 4, i32 1, i32 6, i32 3>
+ %2 = shufflevector <4 x i8> %B, <4 x i8> %1, <4 x i32> <i32 4, i32 5, i32 6, i32 3>
+ ret <4 x i8> %2
+}
+; CHECK-LABEL: test4c
+; Mask: [4,1,6,7]
+; CHECK: blendps $13
+; CHECK: ret
+