if (isShuffleEquivalent(Mask, 5, 1, 7, 3))
return DAG.getNode(X86ISD::UNPCKH, DL, MVT::v4f64, V2, V1);
+ // If we have a single input to the zero element, insert that into V1 if we
+ // can do so cheaply.
+ int NumV2Elements =
+ std::count_if(Mask.begin(), Mask.end(), [](int M) { return M >= 4; });
+ if (NumV2Elements == 1 && Mask[0] >= 4)
+ if (SDValue Insertion = lowerVectorShuffleAsElementInsertion(
+ MVT::v4f64, DL, V1, V2, Mask, Subtarget, DAG))
+ return Insertion;
+
if (SDValue Blend =
lowerVectorShuffleAsBlend(DL, MVT::v4f64, V1, V2, Mask, DAG))
return Blend;
if (is128BitLaneCrossingShuffleMask(MVT::v4i64, Mask))
return splitAndLower256BitVectorShuffle(Op, V1, V2, Subtarget, DAG);
+ // If we have a single input to the zero element, insert that into V1 if we
+ // can do so cheaply.
+ int NumV2Elements =
+ std::count_if(Mask.begin(), Mask.end(), [](int M) { return M >= 4; });
+ if (NumV2Elements == 1 && Mask[0] >= 4)
+ if (SDValue Insertion = lowerVectorShuffleAsElementInsertion(
+ MVT::v4i64, DL, V1, V2, Mask, Subtarget, DAG))
+ return Insertion;
+
// AVX1 doesn't provide any facilities for v4i64 shuffles, bitcast and
// delegate to floating point code.
V1 = DAG.getNode(ISD::BITCAST, DL, MVT::v4f64, V1);
ret <4 x i64> %f
}
+
+define <4 x i64> @insert_reg_and_zero_v4i64(i64 %a) {
+; ALL-LABEL: @insert_reg_and_zero_v4i64
+; ALL: # BB#0:
+; ALL-NEXT: vmovq %rdi, %xmm0
+; ALL-NEXT: vxorpd %ymm1, %ymm1, %ymm1
+; ALL-NEXT: vblendpd {{.*}} # ymm0 = ymm0[0],ymm1[1,2,3]
+; ALL-NEXT: retq
+ %v = insertelement <4 x i64> undef, i64 %a, i64 0
+ %shuffle = shufflevector <4 x i64> %v, <4 x i64> zeroinitializer, <4 x i32> <i32 0, i32 5, i32 6, i32 7>
+ ret <4 x i64> %shuffle
+}
+
+define <4 x i64> @insert_mem_and_zero_v4i64(i64* %ptr) {
+; ALL-LABEL: @insert_mem_and_zero_v4i64
+; ALL: # BB#0:
+; ALL-NEXT: vmovq (%rdi), %xmm0
+; ALL-NEXT: vxorpd %ymm1, %ymm1, %ymm1
+; ALL-NEXT: vblendpd {{.*}} # ymm0 = ymm0[0],ymm1[1,2,3]
+; ALL-NEXT: retq
+ %a = load i64* %ptr
+ %v = insertelement <4 x i64> undef, i64 %a, i64 0
+ %shuffle = shufflevector <4 x i64> %v, <4 x i64> zeroinitializer, <4 x i32> <i32 0, i32 5, i32 6, i32 7>
+ ret <4 x i64> %shuffle
+}
+
+define <4 x double> @insert_reg_and_zero_v4f64(double %a) {
+; ALL-LABEL: @insert_reg_and_zero_v4f64
+; ALL: # BB#0:
+; ALL: vxorpd %ymm1, %ymm1, %ymm1
+; ALL-NEXT: vblendpd {{.*}} # ymm0 = ymm0[0],ymm1[1,2,3]
+; ALL-NEXT: retq
+ %v = insertelement <4 x double> undef, double %a, i32 0
+ %shuffle = shufflevector <4 x double> %v, <4 x double> zeroinitializer, <4 x i32> <i32 0, i32 5, i32 6, i32 7>
+ ret <4 x double> %shuffle
+}
+
+define <4 x double> @insert_mem_and_zero_v4f64(double* %ptr) {
+; ALL-LABEL: @insert_mem_and_zero_v4f64
+; ALL: # BB#0:
+; ALL-NEXT: vmovsd (%rdi), %xmm0
+; ALL-NEXT: vxorpd %ymm1, %ymm1, %ymm1
+; ALL-NEXT: vblendpd {{.*}} # ymm0 = ymm0[0],ymm1[1,2,3]
+; ALL-NEXT: retq
+ %a = load double* %ptr
+ %v = insertelement <4 x double> undef, double %a, i32 0
+ %shuffle = shufflevector <4 x double> %v, <4 x double> zeroinitializer, <4 x i32> <i32 0, i32 5, i32 6, i32 7>
+ ret <4 x double> %shuffle
+}