const MCSymbol *B = &Target.getSymB()->getSymbol();
MCSymbolData &B_SD = Asm.getSymbolData(*B);
- FixedValue = Layout.getSymbolOffset(&A_SD) - Layout.getSymbolOffset(&B_SD);
+ // Offset of the symbol in the section
+ int64_t a = Layout.getSymbolOffset(&B_SD);
+ // Ofeset of the relocation in the section
+ int64_t b = Layout.getFragmentOffset(Fragment) + Fixup.getOffset();
+
+ FixedValue = b - a;
// In the case where we have SymbA and SymB, we just need to store the delta
// between the two symbols. Update FixedValue to account for the delta, and
// skip recording the relocation.
.type 32;
.endef
.text
+ .long 0
.globl _foobar
.align 16, 0x90
_foobar: # @foobar
.globl _rust_crate # @rust_crate
.align 4
_rust_crate:
+ .long 0
+ .long _foobar
+ .long _foobar-_rust_crate
.long _foobar-_rust_crate
-
-// CHECK: Relocations = [
+// CHECK: Name = .data
+// CHECK: SectionData =
+// CHECK-NEXT: 00 00 00 00 00 00 00 00 - 1C 00 00 00 20 00 00 00 |............ ...|
+// CHECK: Relocations = [
// CHECK-NEXT: 0 = {
-// CHECK-NEXT: VirtualAddress = 0x0
+// CHECK-NEXT: VirtualAddress = 0x4
// CHECK-NEXT: SymbolTableIndex =
+// CHECK-NEXT: Type = IMAGE_REL_I386_DIR32 (6)
+// CHECK-NEXT: SymbolName = _foobar
+// CHECK-NEXT: }
+// CHECK-NEXT: 1 = {
+// CHECK-NEXT: VirtualAddress = 0x8
+// CHECK-NEXT: SymbolTableIndex = 0
+// CHECK-NEXT: Type = IMAGE_REL_I386_REL32 (20)
+// CHECK-NEXT: SymbolName = .text
+// CHECK-NEXT: }
+// CHECK-NEXT: 2 = {
+// CHECK-NEXT: VirtualAddress = 0xC
+// CHECK-NEXT: SymbolTableIndex = 0
// CHECK-NEXT: Type = IMAGE_REL_I386_REL32 (20)
// CHECK-NEXT: SymbolName = .text
// CHECK-NEXT: }