return false;
} else if (StructType *DSTy = dyn_cast<StructType>(DstTy)) {
StructType *SSTy = cast<StructType>(SrcTy);
- if (DSTy->isAnonymous() != SSTy->isAnonymous() ||
+ if (DSTy->isLiteral() != SSTy->isLiteral() ||
DSTy->isPacked() != SSTy->isPacked())
return false;
} else if (ArrayType *DATy = dyn_cast<ArrayType>(DstTy)) {
// If this is not a named struct type, then just map all of the elements and
// then rebuild the type from inside out.
- if (!isa<StructType>(Ty) || cast<StructType>(Ty)->isAnonymous()) {
+ if (!isa<StructType>(Ty) || cast<StructType>(Ty)->isLiteral()) {
// If there are no element types to map, then the type is itself. This is
// true for the anonymous {} struct, things like 'float', integers, etc.
if (Ty->getNumContainedTypes() == 0)
// Otherwise we create a new type and resolve its body later. This will be
// resolved by the top level of get().
DefinitionsToResolve.push_back(STy);
- return *Entry = StructType::createNamed(STy->getContext(), "");
+ return *Entry = StructType::create(STy->getContext());
}