//===-- GlobalDCE.cpp - DCE unreachable internal functions ----------------===//
//
-// This transform is designed to eliminate unreachable internal globals
-// FIXME: GlobalDCE should update the callgraph, not destroy it!
+// This transform is designed to eliminate unreachable internal globals from the
+// program. It uses an aggressive algorithm, searching out globals that are
+// known to be alive. After it finds all of the globals which are needed, it
+// deletes whatever is left over. This allows it to delete recursive chunks of
+// the program which are unreachable.
//
//===----------------------------------------------------------------------===//
#include "llvm/Transforms/IPO.h"
-#include "llvm/Module.h"
#include "llvm/Constants.h"
-#include "llvm/DerivedTypes.h"
-#include "llvm/Analysis/CallGraph.h"
-#include "Support/DepthFirstIterator.h"
+#include "llvm/Module.h"
+#include "llvm/Pass.h"
#include "Support/Statistic.h"
-#include <algorithm>
+#include <set>
namespace {
Statistic<> NumFunctions("globaldce","Number of functions removed");
Statistic<> NumVariables("globaldce","Number of global variables removed");
Statistic<> NumCPRs("globaldce", "Number of const pointer refs removed");
- Statistic<> NumConsts("globaldce", "Number of init constants removed");
-
- bool RemoveUnreachableFunctions(Module &M, CallGraph &CallGraph) {
- // Calculate which functions are reachable from the external functions in
- // the call graph.
- //
- std::set<CallGraphNode*> ReachableNodes(df_begin(&CallGraph),
- df_end(&CallGraph));
-
- // Loop over the functions in the module twice. The first time is used to
- // drop references that functions have to each other before they are
- // deleted. The second pass removes the functions that need to be removed.
- //
- std::vector<CallGraphNode*> FunctionsToDelete; // Track unused functions
- for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I) {
- CallGraphNode *N = CallGraph[I];
-
- if (!ReachableNodes.count(N)) { // Not reachable??
- I->dropAllReferences();
- N->removeAllCalledFunctions();
- FunctionsToDelete.push_back(N);
- ++NumFunctions;
- }
- }
-
- // Nothing to do if no unreachable functions have been found...
- if (FunctionsToDelete.empty()) return false;
-
- // Unreachable functions have been found and should have no references to
- // them, delete them now.
- //
- for (std::vector<CallGraphNode*>::iterator I = FunctionsToDelete.begin(),
- E = FunctionsToDelete.end(); I != E; ++I)
- delete CallGraph.removeFunctionFromModule(*I);
-
- // Walk the function list, removing prototypes for functions which are not
- // used.
- for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I)
- if (I->use_size() == 0 && I->isExternal()) {
- CallGraph[I]->removeAllCalledFunctions();
- delete CallGraph.removeFunctionFromModule(I);
- }
- return true;
- }
-
struct GlobalDCE : public Pass {
// run - Do the GlobalDCE pass on the specified module, optionally updating
// the specified callgraph to reflect the changes.
//
- bool run(Module &M) {
- return RemoveUnreachableFunctions(M, getAnalysis<CallGraph>()) |
- RemoveUnreachableGlobalVariables(M);
- }
-
- // getAnalysisUsage - This function works on the call graph of a module.
- // It is capable of updating the call graph to reflect the new state of the
- // module.
- //
- virtual void getAnalysisUsage(AnalysisUsage &AU) const {
- AU.addRequired<CallGraph>();
- }
+ bool run(Module &M);
private:
- std::vector<GlobalValue*> WorkList;
+ std::set<GlobalValue*> AliveGlobals;
- inline bool RemoveIfDead(GlobalValue *GV);
- void DestroyInitializer(Constant *C);
+ /// MarkGlobalIsNeeded - the specific global value as needed, and
+ /// recursively mark anything that it uses as also needed.
+ void GlobalIsNeeded(GlobalValue *GV);
+ void MarkUsedGlobalsAsNeeded(Constant *C);
- bool RemoveUnreachableGlobalVariables(Module &M);
bool RemoveUnusedConstantPointerRef(GlobalValue &GV);
bool SafeToDestroyConstant(Constant *C);
};
Pass *createGlobalDCEPass() { return new GlobalDCE(); }
+bool GlobalDCE::run(Module &M) {
+ bool Changed = false;
+ // Loop over the module, adding globals which are obviously necessary.
+ for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I) {
+ Changed |= RemoveUnusedConstantPointerRef(*I);
+ // Functions with external linkage are needed if they have a body
+ if (I->hasExternalLinkage() && !I->isExternal())
+ GlobalIsNeeded(I);
+ }
-// RemoveIfDead - If this global value is dead, remove it from the current
-// module and return true.
-//
-bool GlobalDCE::RemoveIfDead(GlobalValue *GV) {
- // If there is only one use of the global value, it might be a
- // ConstantPointerRef... which means that this global might actually be
- // dead.
- if (GV->use_size() == 1)
- RemoveUnusedConstantPointerRef(*GV);
-
- if (!GV->use_empty()) return false;
-
- if (GlobalVariable *GVar = dyn_cast<GlobalVariable>(GV)) {
- // Eliminate all global variables that are unused, and that are internal, or
- // do not have an initializer.
- //
- if (GVar->hasInternalLinkage() || GVar->isExternal()) {
- Constant *Init = GVar->hasInitializer() ? GVar->getInitializer() : 0;
- GV->getParent()->getGlobalList().erase(GVar);
- ++NumVariables;
-
- // If there was an initializer for the global variable, try to destroy it
- // now.
- if (Init) DestroyInitializer(Init);
-
- // If the global variable is still on the worklist, remove it now.
- std::vector<GlobalValue*>::iterator I = std::find(WorkList.begin(),
- WorkList.end(), GV);
- while (I != WorkList.end()) {
- I = WorkList.erase(I);
- I = std::find(I, WorkList.end(), GV);
- }
-
- return true;
- }
- } else {
- Function *F = cast<Function>(GV);
- // FIXME: TODO
-
+ for (Module::giterator I = M.gbegin(), E = M.gend(); I != E; ++I) {
+ Changed |= RemoveUnusedConstantPointerRef(*I);
+ // Externally visible globals are needed, if they have an initializer.
+ if (I->hasExternalLinkage() && !I->isExternal())
+ GlobalIsNeeded(I);
}
- return false;
-}
-// DestroyInitializer - A global variable was just destroyed and C is its
-// initializer. If we can, destroy C and all of the constants it refers to.
-//
-void GlobalDCE::DestroyInitializer(Constant *C) {
- // Cannot destroy constants still being used, and cannot destroy primitive
- // types.
- if (!C->use_empty() || C->getType()->isPrimitiveType()) return;
- // If this is a CPR, the global value referred to may be dead now! Add it to
- // the worklist.
+ // Now that all globals which are needed are in the AliveGlobals set, we loop
+ // through the program, deleting those which are not alive.
//
- if (ConstantPointerRef *CPR = dyn_cast<ConstantPointerRef>(C)) {
- WorkList.push_back(CPR->getValue());
- C->destroyConstant();
- ++NumCPRs;
- } else {
- bool DestroyContents = true;
- // As an optimization to the GlobalDCE algorithm, do attempt to destroy the
- // contents of an array of primitive types, because we know that this will
- // never succeed, and there could be a lot of them.
- //
- if (ConstantArray *CA = dyn_cast<ConstantArray>(C))
- if (CA->getType()->getElementType()->isPrimitiveType())
- DestroyContents = false; // Nothing we can do with the subcontents
+ // The first pass is to drop initializers of global variables which are dead.
+ std::vector<GlobalVariable*> DeadGlobalVars; // Keep track of dead globals
+ for (Module::giterator I = M.gbegin(), E = M.gend(); I != E; ++I)
+ if (!AliveGlobals.count(I)) {
+ DeadGlobalVars.push_back(I); // Keep track of dead globals
+ I->setInitializer(0);
+ }
- // All other constants refer to other constants. Destroy them if possible
- // as well.
- //
- std::vector<Value*> SubConstants;
- if (DestroyContents) SubConstants.insert(SubConstants.end(),
- C->op_begin(), C->op_end());
- // Destroy the actual constant...
- C->destroyConstant();
- ++NumConsts;
+ // The second pass drops the bodies of functions which are dead...
+ std::vector<Function*> DeadFunctions;
+ for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I)
+ if (!AliveGlobals.count(I)) {
+ DeadFunctions.push_back(I); // Keep track of dead globals
+ if (!I->isExternal())
+ I->deleteBody();
+ }
- if (DestroyContents) {
- // Remove duplicates from SubConstants, so that we do not call
- // DestroyInitializer on the same constant twice (the first call might
- // delete it, so this would be bad)
- //
- std::sort(SubConstants.begin(), SubConstants.end());
- SubConstants.erase(std::unique(SubConstants.begin(), SubConstants.end()),
- SubConstants.end());
+ if (!DeadFunctions.empty()) {
+ // Now that all interreferences have been dropped, delete the actual objects
+ // themselves.
+ for (unsigned i = 0, e = DeadFunctions.size(); i != e; ++i) {
+ RemoveUnusedConstantPointerRef(*DeadFunctions[i]);
+ M.getFunctionList().erase(DeadFunctions[i]);
+ }
+ NumFunctions += DeadFunctions.size();
+ Changed = true;
+ }
- // Loop over the subconstants, destroying them as well.
- for (unsigned i = 0, e = SubConstants.size(); i != e; ++i)
- DestroyInitializer(cast<Constant>(SubConstants[i]));
+ if (!DeadGlobalVars.empty()) {
+ for (unsigned i = 0, e = DeadGlobalVars.size(); i != e; ++i) {
+ RemoveUnusedConstantPointerRef(*DeadGlobalVars[i]);
+ M.getGlobalList().erase(DeadGlobalVars[i]);
}
+ NumVariables += DeadGlobalVars.size();
+ Changed = true;
}
+
+ // Make sure that all memory is released
+ AliveGlobals.clear();
+ return Changed;
}
-bool GlobalDCE::RemoveUnreachableGlobalVariables(Module &M) {
- bool Changed = false;
- WorkList.reserve(M.gsize());
+/// MarkGlobalIsNeeded - the specific global value as needed, and
+/// recursively mark anything that it uses as also needed.
+void GlobalDCE::GlobalIsNeeded(GlobalValue *G) {
+ std::set<GlobalValue*>::iterator I = AliveGlobals.lower_bound(G);
- // Insert all of the globals into the WorkList, making sure to run
- // RemoveUnusedConstantPointerRef at least once on all globals...
- //
- for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I) {
- Changed |= RemoveUnusedConstantPointerRef(*I);
- WorkList.push_back(I);
- }
- for (Module::giterator I = M.gbegin(), E = M.gend(); I != E; ++I) {
- Changed |= RemoveUnusedConstantPointerRef(*I);
- WorkList.push_back(I);
- }
+ // If the global is already in the set, no need to reprocess it.
+ if (I != AliveGlobals.end() && *I == G) return;
- // Loop over the worklist, deleting global objects that we can. Whenever we
- // delete something that might make something else dead, it gets added to the
- // worklist.
- //
- while (!WorkList.empty()) {
- GlobalValue *GV = WorkList.back();
- WorkList.pop_back();
+ // Otherwise insert it now, so we do not infinitely recurse
+ AliveGlobals.insert(I, G);
- Changed |= RemoveIfDead(GV);
+ if (GlobalVariable *GV = dyn_cast<GlobalVariable>(G)) {
+ // If this is a global variable, we must make sure to add any global values
+ // referenced by the initializer to the alive set.
+ if (GV->hasInitializer())
+ MarkUsedGlobalsAsNeeded(GV->getInitializer());
+ } else {
+ // Otherwise this must be a function object. We have to scan the body of
+ // the function looking for constants and global values which are used as
+ // operands. Any operands of these types must be processed to ensure that
+ // any globals used will be marked as needed.
+ Function *F = cast<Function>(G);
+ // For all basic blocks...
+ for (Function::iterator BB = F->begin(), E = F->end(); BB != E; ++BB)
+ // For all instructions...
+ for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
+ // For all operands...
+ for (User::op_iterator U = I->op_begin(), E = I->op_end(); U != E; ++U)
+ if (GlobalValue *GV = dyn_cast<GlobalValue>(*U))
+ GlobalIsNeeded(GV);
+ else if (Constant *C = dyn_cast<Constant>(*U))
+ MarkUsedGlobalsAsNeeded(C);
}
-
- // Make sure that all memory is free'd from the worklist...
- std::vector<GlobalValue*>().swap(WorkList);
- return Changed;
}
+void GlobalDCE::MarkUsedGlobalsAsNeeded(Constant *C) {
+ if (ConstantPointerRef *CPR = dyn_cast<ConstantPointerRef>(C))
+ GlobalIsNeeded(CPR->getValue());
+ else {
+ // Loop over all of the operands of the constant, adding any globals they
+ // use to the list of needed globals.
+ for (User::op_iterator I = C->op_begin(), E = C->op_end(); I != E; ++I)
+ MarkUsedGlobalsAsNeeded(cast<Constant>(*I));
+ }
+}
// RemoveUnusedConstantPointerRef - Loop over all of the uses of the specified
// GlobalValue, looking for the constant pointer ref that may be pointing to it.