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Run a verification pass before any splitting to better distribute blame.
author
Jakob Stoklund Olesen
<stoklund@2pi.dk>
Fri, 29 Oct 2010 00:40:55 +0000
(
00:40
+0000)
committer
Jakob Stoklund Olesen
<stoklund@2pi.dk>
Fri, 29 Oct 2010 00:40:55 +0000
(
00:40
+0000)
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@117629
91177308
-0d34-0410-b5e6-
96231b3b80d8
lib/CodeGen/InlineSpiller.cpp
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diff --git
a/lib/CodeGen/InlineSpiller.cpp
b/lib/CodeGen/InlineSpiller.cpp
index 05aa3886575633ed6dc2794b57c8645ee47b1639..9a4da6c286d13ef05e97828bb9be1bf00079613e 100644
(file)
--- a/
lib/CodeGen/InlineSpiller.cpp
+++ b/
lib/CodeGen/InlineSpiller.cpp
@@
-104,6
+104,8
@@
namespace llvm {
Spiller *createInlineSpiller(MachineFunctionPass &pass,
MachineFunction &mf,
VirtRegMap &vrm) {
+ if (VerifySpills)
+ mf.verify(&pass);
return new InlineSpiller(pass, mf, vrm);
}
}