Canonicalize access to function attributes to use the simpler API.
getAttributes().getAttribute(AttributeSet::FunctionIndex, Kind)
=> getFnAttribute(Kind)
getAttributes().hasAttribute(AttributeSet::FunctionIndex, Kind)
=> hasFnAttribute(Kind)
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@229222
91177308-0d34-0410-b5e6-
96231b3b80d8
LDSSize(0),
ScratchSize(0),
IsKernel(true) {
- AttributeSet Set = MF.getFunction()->getAttributes();
- Attribute A = Set.getAttribute(AttributeSet::FunctionIndex,
- ShaderTypeAttribute);
+ Attribute A = MF.getFunction()->getFnAttribute(ShaderTypeAttribute);
if (A.isStringAttribute()) {
StringRef Str = A.getValueAsString();
}
bool SITypeRewriter::runOnFunction(Function &F) {
- AttributeSet Set = F.getAttributes();
- Attribute A = Set.getAttribute(AttributeSet::FunctionIndex, "ShaderType");
+ Attribute A = F.getFnAttribute("ShaderType");
unsigned ShaderType = ShaderType::COMPUTE;
if (A.isStringAttribute()) {