if (R->isSubClassOf("SubRegIndex")) {
assert(ResNo == 0 && "SubRegisterIndices only produce one result!");
- return EEVT::TypeSet();
+ return EEVT::TypeSet(MVT::i32, TP);
}
if (R->isSubClassOf("ValueType")) {
return false;
}
+static bool isOperandClass(const TreePatternNode *N, StringRef Class) {
+ if (!N->isLeaf())
+ return N->getOperator()->isSubClassOf(Class);
+ DefInit *DI = dyn_cast<DefInit>(N->getLeafValue());
+ if (DI && DI->getDef()->isSubClassOf(Class))
+ return true;
+
+ return false;
+}
/// ApplyTypeConstraints - Apply all of the type constraints relevant to
/// this node and its children in the tree. This returns true if it makes a
/// change, false otherwise. If a type contradiction is found, flag an error.
assert(getChild(0)->getNumTypes() == 1 && "FIXME: Unhandled");
MadeChange |= UpdateNodeType(0, getChild(0)->getExtType(0), TP);
MadeChange |= getChild(0)->UpdateNodeType(0, getExtType(0), TP);
+ } else if (getOperator()->getName() == "REG_SEQUENCE") {
+ // We need to do extra, custom typechecking for REG_SEQUENCE since it is
+ // variadic.
+
+ unsigned NChild = getNumChildren();
+ if (NChild < 3) {
+ TP.error("REG_SEQUENCE requires at least 3 operands!");
+ return false;
+ }
+
+ if (NChild % 2 == 0) {
+ TP.error("REG_SEQUENCE requires an odd number of operands!");
+ return false;
+ }
+
+ if (!isOperandClass(getChild(0), "RegisterClass")) {
+ TP.error("REG_SEQUENCE requires a RegisterClass for first operand!");
+ return false;
+ }
+
+ for (unsigned I = 1; I < NChild; I += 2) {
+ TreePatternNode *SubIdxChild = getChild(I + 1);
+ if (!isOperandClass(SubIdxChild, "SubRegIndex")) {
+ TP.error("REG_SEQUENCE requires a SubRegIndex for operand " +
+ itostr(I + 1) + "!");
+ return false;
+ }
+ }
}
unsigned ChildNo = 0;
MadeChange |= Child->UpdateNodeTypeFromInst(ChildResNo, OperandNode, TP);
}
- if (ChildNo != getNumChildren()) {
+ if (!InstInfo.Operands.isVariadic && ChildNo != getNumChildren()) {
TP.error("Instruction '" + getOperator()->getName() +
"' was provided too many operands!");
return false;
// the "outs" list.
unsigned NumResults = Inst.getNumResults();
- // Loop over all of the operands of the instruction pattern, emitting code
- // to fill them all in. The node 'N' usually has number children equal to
- // the number of input operands of the instruction. However, in cases
- // where there are predicate operands for an instruction, we need to fill
- // in the 'execute always' values. Match up the node operands to the
- // instruction operands to do this.
+ // Number of operands we know the output instruction must have. If it is
+ // variadic, we could have more operands.
+ unsigned NumFixedOperands = II.Operands.size();
+
SmallVector<unsigned, 8> InstOps;
- for (unsigned ChildNo = 0, InstOpNo = NumResults, e = II.Operands.size();
- InstOpNo != e; ++InstOpNo) {
+ // Loop over all of the fixed operands of the instruction pattern, emitting
+ // code to fill them all in. The node 'N' usually has number children equal to
+ // the number of input operands of the instruction. However, in cases where
+ // there are predicate operands for an instruction, we need to fill in the
+ // 'execute always' values. Match up the node operands to the instruction
+ // operands to do this.
+ unsigned ChildNo = 0;
+ for (unsigned InstOpNo = NumResults, e = NumFixedOperands;
+ InstOpNo != e; ++InstOpNo) {
// Determine what to emit for this operand.
Record *OperandNode = II.Operands[InstOpNo].Rec;
if (OperandNode->isSubClassOf("OperandWithDefaultOps") &&
}
}
+ // If this is a variadic output instruction (i.e. REG_SEQUENCE), we can't
+ // expand suboperands, use default operands, or other features determined from
+ // the CodeGenInstruction after the fixed operands, which were handled
+ // above. Emit the remaining instructions implicitly added by the use for
+ // variable_ops.
+ if (II.Operands.isVariadic) {
+ for (unsigned I = ChildNo, E = N->getNumChildren(); I < E; ++I)
+ EmitResultOperand(N->getChild(I), InstOps);
+ }
+
// If this node has input glue or explicitly specified input physregs, we
// need to add chained and glued copyfromreg nodes and materialize the glue
// input.
// gets the excess operands from the input DAG.
int NumFixedArityOperands = -1;
if (isRoot &&
- (Pattern.getSrcPattern()->NodeHasProperty(SDNPVariadic, CGP)))
+ Pattern.getSrcPattern()->NodeHasProperty(SDNPVariadic, CGP))
NumFixedArityOperands = Pattern.getSrcPattern()->getNumChildren();
// If this is the root node and multiple matched nodes in the input pattern