bool isRead() const { return NodeType & Read; }
bool isIncomplete() const { return NodeType & Incomplete; }
+ bool isComplete() const { return !isIncomplete(); }
bool isDeadNode() const { return NodeType & DEAD; }
DSNode *setAllocaNodeMarker() { NodeType |= AllocaNode; return this; }
bool isRead() const { return NodeType & Read; }
bool isIncomplete() const { return NodeType & Incomplete; }
+ bool isComplete() const { return !isIncomplete(); }
bool isDeadNode() const { return NodeType & DEAD; }
DSNode *setAllocaNodeMarker() { NodeType |= AllocaNode; return this; }