/// getRegsAvailable - Return all available registers in the register class
/// in Mask.
- void getRegsAvailable(const TargetRegisterClass *RC, BitVector &Mask);
+ BitVector getRegsAvailable(const TargetRegisterClass *RC);
/// FindUnusedReg - Find a unused register of the specified register class.
/// Return 0 if none is found.
/// getRegsAvailable - Return all available registers in the register class
/// in Mask.
-void RegScavenger::getRegsAvailable(const TargetRegisterClass *RC,
- BitVector &Mask) {
+BitVector RegScavenger::getRegsAvailable(const TargetRegisterClass *RC) {
+ BitVector Mask(TRI->getNumRegs());
for (TargetRegisterClass::iterator I = RC->begin(), E = RC->end();
I != E; ++I)
if (!isAliasUsed(*I))
Mask.set(*I);
+ return Mask;
}
/// findSurvivorReg - Return the candidate register that is unused for the
}
// Try to find a register that's unused if there is one, as then we won't
- // have to spill.
- if ((Candidates & RegsAvailable).any())
- Candidates &= RegsAvailable;
+ // have to spill. Search explicitly rather than masking out based on
+ // RegsAvailable, as RegsAvailable does not take aliases into account.
+ // That's what getRegsAvailable() is for.
+ BitVector Available = getRegsAvailable(RC);
+
+ if ((Candidates & Available).any())
+ Candidates &= Available;
// Find the register whose use is furthest away.
MachineBasicBlock::iterator UseMI;