#include "llvm/ADT/SmallVector.h"
#include "llvm/Support/Allocator.h"
#include <cmath>
-#include <map>
namespace llvm {
bool alsoFoldARestore(int Id, int index, unsigned vr,
BitVector &RestoreMBBs,
- std::map<unsigned,std::vector<SRInfo> >&RestoreIdxes);
+ DenseMap<unsigned,std::vector<SRInfo> >&RestoreIdxes);
void eraseRestoreInfo(int Id, int index, unsigned vr,
BitVector &RestoreMBBs,
- std::map<unsigned,std::vector<SRInfo> >&RestoreIdxes);
+ DenseMap<unsigned,std::vector<SRInfo> >&RestoreIdxes);
/// handleSpilledImpDefs - Remove IMPLICIT_DEF instructions which are being
/// spilled and create empty intervals for their uses.
VirtRegMap &vrm, const TargetRegisterClass* rc,
SmallVector<int, 4> &ReMatIds, const MachineLoopInfo *loopInfo,
unsigned &NewVReg, unsigned ImpUse, bool &HasDef, bool &HasUse,
- std::map<unsigned,unsigned> &MBBVRegsMap,
+ DenseMap<unsigned,unsigned> &MBBVRegsMap,
std::vector<LiveInterval*> &NewLIs, float &SSWeight);
void rewriteInstructionsForSpills(const LiveInterval &li, bool TrySplit,
LiveInterval::Ranges::const_iterator &I,
VirtRegMap &vrm, const TargetRegisterClass* rc,
SmallVector<int, 4> &ReMatIds, const MachineLoopInfo *loopInfo,
BitVector &SpillMBBs,
- std::map<unsigned,std::vector<SRInfo> > &SpillIdxes,
+ DenseMap<unsigned,std::vector<SRInfo> > &SpillIdxes,
BitVector &RestoreMBBs,
- std::map<unsigned,std::vector<SRInfo> > &RestoreIdxes,
- std::map<unsigned,unsigned> &MBBVRegsMap,
+ DenseMap<unsigned,std::vector<SRInfo> > &RestoreIdxes,
+ DenseMap<unsigned,unsigned> &MBBVRegsMap,
std::vector<LiveInterval*> &NewLIs, float &SSWeight);
static LiveInterval* createInterval(unsigned Reg);
SmallVector<int, 4> &ReMatIds,
const MachineLoopInfo *loopInfo,
unsigned &NewVReg, unsigned ImpUse, bool &HasDef, bool &HasUse,
- std::map<unsigned,unsigned> &MBBVRegsMap,
+ DenseMap<unsigned,unsigned> &MBBVRegsMap,
std::vector<LiveInterval*> &NewLIs, float &SSWeight) {
MachineBasicBlock *MBB = MI->getParent();
unsigned loopDepth = loopInfo->getLoopDepth(MBB);
SmallVector<int, 4> &ReMatIds,
const MachineLoopInfo *loopInfo,
BitVector &SpillMBBs,
- std::map<unsigned, std::vector<SRInfo> > &SpillIdxes,
+ DenseMap<unsigned, std::vector<SRInfo> > &SpillIdxes,
BitVector &RestoreMBBs,
- std::map<unsigned, std::vector<SRInfo> > &RestoreIdxes,
- std::map<unsigned,unsigned> &MBBVRegsMap,
+ DenseMap<unsigned, std::vector<SRInfo> > &RestoreIdxes,
+ DenseMap<unsigned,unsigned> &MBBVRegsMap,
std::vector<LiveInterval*> &NewLIs, float &SSWeight) {
bool AllCanFold = true;
unsigned NewVReg = 0;
unsigned MBBId = MBB->getNumber();
unsigned ThisVReg = 0;
if (TrySplit) {
- std::map<unsigned,unsigned>::const_iterator NVI = MBBVRegsMap.find(MBBId);
+ DenseMap<unsigned,unsigned>::iterator NVI = MBBVRegsMap.find(MBBId);
if (NVI != MBBVRegsMap.end()) {
ThisVReg = NVI->second;
// One common case:
if (VNI)
HasKill = anyKillInMBBAfterIdx(li, VNI, MBB, getDefIndex(index));
}
- std::map<unsigned, std::vector<SRInfo> >::iterator SII =
+ DenseMap<unsigned, std::vector<SRInfo> >::iterator SII =
SpillIdxes.find(MBBId);
if (!HasKill) {
if (SII == SpillIdxes.end()) {
}
if (HasUse) {
- std::map<unsigned, std::vector<SRInfo> >::iterator SII =
+ DenseMap<unsigned, std::vector<SRInfo> >::iterator SII =
SpillIdxes.find(MBBId);
if (SII != SpillIdxes.end() &&
SII->second.back().vreg == NewVReg &&
(int)index > SII->second.back().index)
// Use(s) following the last def, it's not safe to fold the spill.
SII->second.back().canFold = false;
- std::map<unsigned, std::vector<SRInfo> >::iterator RII =
+ DenseMap<unsigned, std::vector<SRInfo> >::iterator RII =
RestoreIdxes.find(MBBId);
if (RII != RestoreIdxes.end() && RII->second.back().vreg == NewVReg)
// If we are splitting live intervals, only fold if it's the first
bool LiveIntervals::alsoFoldARestore(int Id, int index, unsigned vr,
BitVector &RestoreMBBs,
- std::map<unsigned,std::vector<SRInfo> > &RestoreIdxes) {
+ DenseMap<unsigned,std::vector<SRInfo> > &RestoreIdxes) {
if (!RestoreMBBs[Id])
return false;
std::vector<SRInfo> &Restores = RestoreIdxes[Id];
void LiveIntervals::eraseRestoreInfo(int Id, int index, unsigned vr,
BitVector &RestoreMBBs,
- std::map<unsigned,std::vector<SRInfo> > &RestoreIdxes) {
+ DenseMap<unsigned,std::vector<SRInfo> > &RestoreIdxes) {
if (!RestoreMBBs[Id])
return;
std::vector<SRInfo> &Restores = RestoreIdxes[Id];
// Each bit specify whether it a spill is required in the MBB.
BitVector SpillMBBs(mf_->getNumBlockIDs());
- std::map<unsigned, std::vector<SRInfo> > SpillIdxes;
+ DenseMap<unsigned, std::vector<SRInfo> > SpillIdxes;
BitVector RestoreMBBs(mf_->getNumBlockIDs());
- std::map<unsigned, std::vector<SRInfo> > RestoreIdxes;
- std::map<unsigned,unsigned> MBBVRegsMap;
+ DenseMap<unsigned, std::vector<SRInfo> > RestoreIdxes;
+ DenseMap<unsigned,unsigned> MBBVRegsMap;
std::vector<LiveInterval*> NewLIs;
const TargetRegisterClass* rc = mri_->getRegClass(li.reg);