#include "llvm/Analysis/RegionPass.h"
#include "llvm/Analysis/CallGraph.h"
#include "llvm/Target/TargetData.h"
+#include "llvm/Target/TargetLibraryInfo.h"
#include "llvm/Target/TargetMachine.h"
+#include "llvm/ADT/Triple.h"
#include "llvm/Support/PassNameParser.h"
#include "llvm/Support/Signals.h"
#include "llvm/Support/Debug.h"
NoOutput = true;
// Create a PassManager to hold and optimize the collection of passes we are
- // about to build...
+ // about to build.
//
PassManager Passes;
- // Add an appropriate TargetData instance for this module...
+ // Add an appropriate TargetLibraryInfo pass for the module's triple.
+ if (!M->getTargetTriple().empty())
+ Passes.add(new TargetLibraryInfo(Triple(M->getTargetTriple())));
+
+ // Add an appropriate TargetData instance for this module.
TargetData *TD = 0;
const std::string &ModuleDataLayout = M.get()->getDataLayout();
if (!ModuleDataLayout.empty())