// This file implements stripping symbols out of symbol tables.
//
// Specifically, this allows you to strip all of the symbols out of:
-// * A function
// * All functions in a module
-// * All symbols in a module (all function symbols + all module scope symbols)
+// * All non-essential symbols in a module (all function symbols + all module
+// scope symbols)
//
// Notice that:
// * This pass makes code much less readable, so it should only be used in
static bool StripSymbolTable(SymbolTable &SymTab) {
bool RemovedSymbol = false;
- for (SymbolTable::iterator I = SymTab.begin(); I != SymTab.end(); ++I) {
- std::map<const std::string, Value *> &Plane = I->second;
+ for (SymbolTable::iterator I = SymTab.begin(); I != SymTab.end();) {
+ // Removing items from the plane can cause the plane itself to get deleted.
+ // If this happens, make sure we incremented our plane iterator already!
+ std::map<const std::string, Value *> &Plane = (I++)->second;
- SymbolTable::type_iterator B = Plane.begin();
- while (B != Plane.end()) { // Found nonempty type plane!
+ SymbolTable::type_iterator B = Plane.begin(), Bend = Plane.end();
+ while (B != Bend) { // Found nonempty type plane!
Value *V = B->second;
+
if (isa<Constant>(V) || isa<Type>(V)) {
SymTab.type_remove(B++);
RemovedSymbol = true;