* @param i The promise index.
* @return true if the promise should be satisfied by the given model action.
*/
-bool Node::get_promise(unsigned int i) {
+bool Node::get_promise(unsigned int i) const
+{
return (i < promises.size()) && ((promises[i] & PROMISE_MASK) == PROMISE_FULFILLED);
}
* Returns whether the promise set is empty.
* @return true if we have explored all promise combinations.
*/
-bool Node::promise_empty() {
+bool Node::promise_empty() const
+{
bool fulfilledrmw=false;
for (int i = promises.size()-1 ; i>=0; i--) {
if (promises[i]==PROMISE_UNFULFILLED)
misc_max=i;
}
-int Node::get_misc() {
+int Node::get_misc() const
+{
return misc_index;
}
return (misc_index<misc_max)&&((++misc_index)<misc_max);
}
-bool Node::misc_empty() {
+bool Node::misc_empty() const
+{
return (misc_index+1)>=misc_max;
}
* Checks whether the future_values set for this node is empty.
* @return true if the future_values set is empty.
*/
-bool Node::future_value_empty() {
+bool Node::future_value_empty() const
+{
return ((future_index + 1) >= ((int)future_values.size()));
}
* @return true if this thread choice has been explored already, false
* otherwise
*/
-bool Node::has_been_explored(thread_id_t tid)
+bool Node::has_been_explored(thread_id_t tid) const
{
int id = id_to_int(tid);
return explored_children[id];
* Checks if the backtracking set is empty.
* @return true if the backtracking set is empty
*/
-bool Node::backtrack_empty()
+bool Node::backtrack_empty() const
{
return (numBacktracks == 0);
}
* Checks whether the readsfrom set for this node is empty.
* @return true if the readsfrom set is empty.
*/
-bool Node::read_from_empty() {
+bool Node::read_from_empty() const
+{
return ((read_from_index+1) >= may_read_from.size());
}
return int_to_id(i);
}
-bool Node::is_enabled(Thread *t)
+bool Node::is_enabled(Thread *t) const
{
int thread_id=id_to_int(t->get_id());
return thread_id < num_threads && (enabled_array[thread_id] != THREAD_DISABLED);
}
-enabled_type_t Node::enabled_status(thread_id_t tid) {
- int thread_id=id_to_int(tid);
+enabled_type_t Node::enabled_status(thread_id_t tid) const
+{
+ int thread_id = id_to_int(tid);
if (thread_id < num_threads)
return enabled_array[thread_id];
else
return THREAD_DISABLED;
}
-bool Node::is_enabled(thread_id_t tid)
+bool Node::is_enabled(thread_id_t tid) const
{
int thread_id=id_to_int(tid);
return thread_id < num_threads && (enabled_array[thread_id] != THREAD_DISABLED);
}
-bool Node::has_priority(thread_id_t tid)
+bool Node::has_priority(thread_id_t tid) const
{
return fairness[id_to_int(tid)].priority;
}
* where this->action is a 'read'.
* @return The first element in future_values
*/
-uint64_t Node::get_future_value() {
+uint64_t Node::get_future_value() const
+{
ASSERT(future_index >= 0 && future_index<((int)future_values.size()));
return future_values[future_index].value;
}
-modelclock_t Node::get_future_value_expiration() {
+modelclock_t Node::get_future_value_expiration() const
+{
ASSERT(future_index >= 0 && future_index<((int)future_values.size()));
return future_values[future_index].expiration;
}
-int Node::get_read_from_size() {
+int Node::get_read_from_size() const
+{
return may_read_from.size();
}
* where this->action is a 'read'.
* @return The first element in may_read_from
*/
-const ModelAction * Node::get_read_from() {
+const ModelAction * Node::get_read_from() const
+{
if (read_from_index < may_read_from.size())
return may_read_from[read_from_index];
else
* @return A write that may break the release sequence. If NULL, that means
* the release sequence should not be broken.
*/
-const ModelAction * Node::get_relseq_break()
+const ModelAction * Node::get_relseq_break() const
{
if (relseq_break_index < (int)relseq_break_writes.size())
return relseq_break_writes[relseq_break_index];
* @return True if all writes that may break the release sequence have been
* explored
*/
-bool Node::relseq_break_empty() {
+bool Node::relseq_break_empty() const
+{
return ((relseq_break_index + 1) >= ((int)relseq_break_writes.size()));
}
delete node_list[i];
}
-void NodeStack::print()
+void NodeStack::print() const
{
model_print("............................................\n");
model_print("NodeStack printing node_list:\n");
node_list.resize(it);
}
-Node * NodeStack::get_head()
+Node * NodeStack::get_head() const
{
if (node_list.empty())
return NULL;
return node_list[iter];
}
-Node * NodeStack::get_next()
+Node * NodeStack::get_next() const
{
if (node_list.empty()) {
DEBUG("Empty\n");
Node(ModelAction *act = NULL, Node *par = NULL, int nthreads = 2, Node *prevfairness = NULL);
~Node();
/* return true = thread choice has already been explored */
- bool has_been_explored(thread_id_t tid);
+ bool has_been_explored(thread_id_t tid) const;
/* return true = backtrack set is empty */
- bool backtrack_empty();
+ bool backtrack_empty() const;
void explore_child(ModelAction *act, enabled_type_t * is_enabled);
/* return false = thread was already in backtrack */
bool set_backtrack(thread_id_t id);
thread_id_t get_next_backtrack();
- bool is_enabled(Thread *t);
- bool is_enabled(thread_id_t tid);
- enabled_type_t enabled_status(thread_id_t tid);
+ bool is_enabled(Thread *t) const;
+ bool is_enabled(thread_id_t tid) const;
+ enabled_type_t enabled_status(thread_id_t tid) const;
- ModelAction * get_action() { return action; }
- bool has_priority(thread_id_t tid);
- int get_num_threads() {return num_threads;}
+ ModelAction * get_action() const { return action; }
+ bool has_priority(thread_id_t tid) const;
+ int get_num_threads() const { return num_threads; }
/** @return the parent Node to this Node; that is, the action that
* occurred previously in the stack. */
Node * get_parent() const { return parent; }
bool add_future_value(uint64_t value, modelclock_t expiration);
- uint64_t get_future_value();
- modelclock_t get_future_value_expiration();
+ uint64_t get_future_value() const;
+ modelclock_t get_future_value_expiration() const;
bool increment_future_value();
- bool future_value_empty();
+ bool future_value_empty() const;
void add_read_from(const ModelAction *act);
- const ModelAction * get_read_from();
+ const ModelAction * get_read_from() const;
bool increment_read_from();
- bool read_from_empty();
- int get_read_from_size();
+ bool read_from_empty() const;
+ int get_read_from_size() const;
const ModelAction * get_read_from_at(int i);
void set_promise(unsigned int i, bool is_rmw);
- bool get_promise(unsigned int i);
+ bool get_promise(unsigned int i) const;
bool increment_promise();
- bool promise_empty();
+ bool promise_empty() const;
enabled_type_t *get_enabled_array() {return enabled_array;}
void set_misc_max(int i);
- int get_misc();
+ int get_misc() const;
bool increment_misc();
- bool misc_empty();
+ bool misc_empty() const;
void add_relseq_break(const ModelAction *write);
- const ModelAction * get_relseq_break();
+ const ModelAction * get_relseq_break() const;
bool increment_relseq_break();
- bool relseq_break_empty();
+ bool relseq_break_empty() const;
void print();
void print_may_read_from();
NodeStack();
~NodeStack();
ModelAction * explore_action(ModelAction *act, enabled_type_t * is_enabled);
- Node * get_head();
- Node * get_next();
+ Node * get_head() const;
+ Node * get_next() const;
void reset_execution();
void pop_restofstack(int numAhead);
int get_total_nodes() { return total_nodes; }
- void print();
+ void print() const;
MEMALLOC
private: