.setMIFlag(MachineInstr::FrameSetup);
}
- // Skip the rest of register spilling code
- while (MBBI != MBB.end() && MBBI->getFlag(MachineInstr::FrameSetup))
+ while (MBBI != MBB.end() && MBBI->getFlag(MachineInstr::FrameSetup)) {
+ const MachineInstr *FrameInstr = &*MBBI;
++MBBI;
- if (NeedsWinEH) {
- for (const CalleeSavedInfo &Info : MFI->getCalleeSavedInfo()) {
- unsigned Reg = Info.getReg();
- if (X86::GR64RegClass.contains(Reg) || X86::GR32RegClass.contains(Reg))
- continue;
- assert(X86::FR64RegClass.contains(Reg) && "Unexpected register class");
-
- int Offset = getFrameIndexOffset(MF, Info.getFrameIdx());
- Offset += SEHFrameOffset;
-
- BuildMI(MBB, MBBI, DL, TII.get(X86::SEH_SaveXMM))
- .addImm(Reg)
- .addImm(Offset)
- .setMIFlag(MachineInstr::FrameSetup);
+ if (NeedsWinEH) {
+ int FI;
+ if (unsigned Reg = TII.isStoreToStackSlot(FrameInstr, FI)) {
+ if (X86::FR64RegClass.contains(Reg)) {
+ int Offset = getFrameIndexOffset(MF, FI);
+ Offset += SEHFrameOffset;
+
+ BuildMI(MBB, MBBI, DL, TII.get(X86::SEH_SaveXMM))
+ .addImm(Reg)
+ .addImm(Offset)
+ .setMIFlag(MachineInstr::FrameSetup);
+ }
+ }
}
+ }
+ if (NeedsWinEH)
BuildMI(MBB, MBBI, DL, TII.get(X86::SEH_EndPrologue))
.setMIFlag(MachineInstr::FrameSetup);
- }
// Realign stack after we spilled callee-saved registers (so that we'll be
// able to calculate their offsets from the frame pointer).
// It can be done by spilling XMMs to stack frame.
for (unsigned i = CSI.size(); i != 0; --i) {
unsigned Reg = CSI[i-1].getReg();
- if (X86::GR64RegClass.contains(Reg) ||
- X86::GR32RegClass.contains(Reg))
+ if (X86::GR64RegClass.contains(Reg) || X86::GR32RegClass.contains(Reg))
continue;
// Add the callee-saved register as live-in. It's killed at the spill.
MBB.addLiveIn(Reg);
; WIN64: leaq 128(%rsp), %rbp
; WIN64: .seh_setframe 5, 128
; WIN64: movaps %xmm7, -32(%rbp) # 16-byte Spill
+; WIN64: .seh_savexmm 7, 96
; WIN64: movaps %xmm6, -48(%rbp) # 16-byte Spill
; WIN64: .seh_savexmm 6, 80
-; WIN64: .seh_savexmm 7, 96
; WIN64: .seh_endprologue
; WIN64: andq $-64, %rsp
; WIN64: movaps -48(%rbp), %xmm6 # 16-byte Reload