void MakeSymbolReal(COFFSymbol &S, size_t Index);
void MakeSectionReal(COFFSection &S, size_t Number);
- bool ExportSymbol(MCSymbolData const &SymbolData, MCAssembler &Asm);
-
bool IsPhysicalSection(COFFSection *S);
// Entity writing methods.
S.Index = Index;
}
-bool WinCOFFObjectWriter::ExportSymbol(MCSymbolData const &SymbolData,
- MCAssembler &Asm) {
- // This doesn't seem to be right. Strings referred to from the .data section
- // need symbols so they can be linked to code in the .text section right?
-
- // return Asm.isSymbolLinkerVisible (&SymbolData);
-
- // For now, all non-variable symbols are exported,
- // the linker will sort the rest out for us.
- return SymbolData.isExternal() || !SymbolData.getSymbol().isVariable();
-}
-
bool WinCOFFObjectWriter::IsPhysicalSection(COFFSection *S) {
return (S->Header.Characteristics
& COFF::IMAGE_SCN_CNT_UNINITIALIZED_DATA) == 0;
DefineSection(*i);
for (MCAssembler::const_symbol_iterator i = Asm.symbol_begin(),
- e = Asm.symbol_end(); i != e; i++) {
- if (ExportSymbol(*i, Asm)) {
- DefineSymbol(*i, Asm);
- }
- }
+ e = Asm.symbol_end();
+ i != e; i++)
+ DefineSymbol(*i, Asm);
}
void WinCOFFObjectWriter::RecordRelocation(const MCAssembler &Asm,
// CHECK-NEXT: AuxSymbolCount: 0
// CHECK-NEXT: }
// CHECK-NEXT: Symbol {
+// CHECK-NEXT: Name: external_aliased_to_local
+// CHECK-NEXT: Value: 0
+// CHECK-NEXT: Section: .text (1)
+// CHECK-NEXT: BaseType: Null (0x0)
+// CHECK-NEXT: ComplexType: Null (0x0)
+// CHECK-NEXT: StorageClass: Static (0x3)
+// CHECK-NEXT: AuxSymbolCount: 0
+// CHECK-NEXT: }
+// CHECK-NEXT: Symbol {
// CHECK-NEXT: Name: global_aliased_to_external
// CHECK-NEXT: Value: 0
// CHECK-NEXT: Section: (0)
// CHECK-NEXT: StorageClass: WeakExternal (0x69)
// CHECK-NEXT: AuxSymbolCount: 1
// CHECK-NEXT: AuxWeakExternal {
-// CHECK-NEXT: Linked: external2 (9)
+// CHECK-NEXT: Linked: external2 (10)
// CHECK-NEXT: Search: Library (0x2)
// CHECK-NEXT: Unused: (00 00 00 00 00 00 00 00 00 00)
// CHECK-NEXT: }