case ISD::BasicBlock:
case ISD::TargetFrameIndex:
case ISD::TargetConstant:
+ case ISD::TargetConstantFP:
+ case ISD::TargetConstantVec:
case ISD::TargetConstantPool:
case ISD::TargetGlobalAddress:
case ISD::TargetExternalSymbol:
break;
}
- if (!isLegal) {
+ // If this is a legal constant, turn it into a TargetConstantFP node.
+ if (isLegal) {
+ Result = DAG.getTargetConstantFP(CFP->getValue(), CFP->getValueType(0));
+ break;
+ }
+
+ switch (TLI.getOperationAction(ISD::ConstantFP, CFP->getValueType(0))) {
+ default: assert(0 && "This action is not supported yet!");
+ case TargetLowering::Custom:
+ Tmp3 = TLI.LowerOperation(Result, DAG);
+ if (Tmp3.Val) {
+ Result = Tmp3;
+ break;
+ }
+ // FALLTHROUGH
+ case TargetLowering::Expand:
// Otherwise we need to spill the constant to memory.
bool Extend = false;
Erased = ConstantFPs.erase(std::make_pair(V, N->getValueType(0)));
break;
}
+ case ISD::TargetConstantFP: {
+ uint64_t V = DoubleToBits(cast<ConstantFPSDNode>(N)->getValue());
+ Erased = TargetConstantFPs.erase(std::make_pair(V, N->getValueType(0)));
+ break;
+ }
case ISD::STRING:
Erased = StringNodes.erase(cast<StringSDNode>(N)->getValue());
break;
// we don't have issues with SNANs.
SDNode *&N = ConstantFPs[std::make_pair(DoubleToBits(Val), VT)];
if (N) return SDOperand(N, 0);
- N = new ConstantFPSDNode(Val, VT);
+ N = new ConstantFPSDNode(false, Val, VT);
+ AllNodes.push_back(N);
+ return SDOperand(N, 0);
+}
+
+SDOperand SelectionDAG::getTargetConstantFP(double Val, MVT::ValueType VT) {
+ assert(MVT::isFloatingPoint(VT) && "Cannot create integer FP constant!");
+ if (VT == MVT::f32)
+ Val = (float)Val; // Mask out extra precision.
+
+ // Do the map lookup using the actual bit pattern for the floating point
+ // value, so that we don't have problems with 0.0 comparing equal to -0.0, and
+ // we don't have issues with SNANs.
+ SDNode *&N = TargetConstantFPs[std::make_pair(DoubleToBits(Val), VT)];
+ if (N) return SDOperand(N, 0);
+ N = new ConstantFPSDNode(true, Val, VT);
AllNodes.push_back(N);
return SDOperand(N, 0);
}