i <= (unsigned)MVT::LAST_VECTOR_VALUETYPE; ++i) {
MVT::SimpleValueType VT = (MVT::SimpleValueType)i;
+ // Set operation actions to legal types only.
+ if (!isTypeLegal(VT)) continue;
+
// add/sub are legal for all supported vector VT's.
setOperationAction(ISD::ADD, VT, Legal);
setOperationAction(ISD::SUB, VT, Legal);
// Custom lower build_vector, constant pool spills, insert and
// extract vector elements:
- if (isTypeLegal(VT)) {
- setOperationAction(ISD::BUILD_VECTOR, VT, Custom);
- setOperationAction(ISD::ConstantPool, VT, Custom);
- setOperationAction(ISD::SCALAR_TO_VECTOR, VT, Custom);
- setOperationAction(ISD::EXTRACT_VECTOR_ELT, VT, Custom);
- setOperationAction(ISD::INSERT_VECTOR_ELT, VT, Custom);
- setOperationAction(ISD::VECTOR_SHUFFLE, VT, Custom);
- }
+ setOperationAction(ISD::BUILD_VECTOR, VT, Custom);
+ setOperationAction(ISD::ConstantPool, VT, Custom);
+ setOperationAction(ISD::SCALAR_TO_VECTOR, VT, Custom);
+ setOperationAction(ISD::EXTRACT_VECTOR_ELT, VT, Custom);
+ setOperationAction(ISD::INSERT_VECTOR_ELT, VT, Custom);
+ setOperationAction(ISD::VECTOR_SHUFFLE, VT, Custom);
}
setOperationAction(ISD::AND, MVT::v16i8, Custom);