/// Renumber the index list, providing space for new instructions.
void renumberIndexes();
+ /// Repair indexes after adding and removing instructions.
+ void repairIndexesInRange(MachineBasicBlock *MBB,
+ MachineBasicBlock::iterator Begin,
+ MachineBasicBlock::iterator End);
+
/// Returns the zero index for this analysis.
SlotIndex getZeroIndex() {
assert(indexList.front().getIndex() == 0 && "First index is not 0?");
++NumLocalRenum;
}
+// Repair indexes after adding and removing instructions.
+void SlotIndexes::repairIndexesInRange(MachineBasicBlock *MBB,
+ MachineBasicBlock::iterator Begin,
+ MachineBasicBlock::iterator End) {
+ bool includeStart = (Begin == MBB->begin());
+ SlotIndex startIdx;
+ if (includeStart)
+ startIdx = getMBBStartIdx(MBB);
+ else
+ startIdx = getInstructionIndex(Begin);
+
+ SlotIndex endIdx;
+ if (End == MBB->end())
+ endIdx = getMBBEndIdx(MBB);
+ else
+ endIdx = getInstructionIndex(End);
+
+ // FIXME: Conceptually, this code is implementing an iterator on MBB that
+ // optionally includes an additional position prior to MBB->begin(), indicated
+ // by the includeStart flag. This is done so that we can iterate MIs in a MBB
+ // in parallel with SlotIndexes, but there should be a better way to do this.
+ IndexList::iterator ListB = startIdx.listEntry();
+ IndexList::iterator ListI = endIdx.listEntry();
+ MachineBasicBlock::iterator MBBI = End;
+ bool pastStart = false;
+ while (ListI != ListB || MBBI != Begin || (includeStart && !pastStart)) {
+ assert(ListI->getIndex() >= startIdx.getIndex() &&
+ (includeStart || !pastStart) &&
+ "Decremented past the beginning of region to repair.");
+
+ MachineInstr *SlotMI = ListI->getInstr();
+ MachineInstr *MI = (MBBI != MBB->end() && !pastStart) ? MBBI : 0;
+ bool MBBIAtBegin = MBBI == Begin && (!includeStart || pastStart);
+
+ if (SlotMI == MI && !MBBIAtBegin) {
+ --ListI;
+ if (MBBI != Begin)
+ --MBBI;
+ else
+ pastStart = true;
+ } else if (MI && mi2iMap.find(MI) == mi2iMap.end()) {
+ if (MBBI != Begin)
+ --MBBI;
+ else
+ pastStart = true;
+ } else {
+ --ListI;
+ if (SlotMI)
+ removeMachineInstrFromMaps(SlotMI);
+ }
+ }
+
+ // In theory this could be combined with the previous loop, but it is tricky
+ // to update the IndexList while we are iterating it.
+ for (MachineBasicBlock::iterator I = End; I != Begin;) {
+ --I;
+ MachineInstr *MI = I;
+ if (mi2iMap.find(MI) == mi2iMap.end())
+ insertMachineInstrInMaps(MI);
+ }
+}
#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
void SlotIndexes::dump() const {