}
void VirtRegMap::virtFolded(unsigned VirtReg, MachineInstr *OldMI,
- unsigned OpNo, MachineInstr *NewMI,
- bool LiveOut) {
+ unsigned OpNo, MachineInstr *NewMI) {
// Move previous memory references folded to new instruction.
MI2VirtMapTy::iterator IP = MI2VirtMap.lower_bound(NewMI);
for (MI2VirtMapTy::iterator I = MI2VirtMap.lower_bound(OldMI),
MRInfo = isRef;
} else {
MRInfo = OldMI->getOperand(OpNo).isUse() ? isModRef : isMod;
- if (LiveOut) MRInfo = (ModRef)(MRInfo | isLiveOut);
}
// add new memory reference
namespace {
struct SimpleSpiller : public Spiller {
- bool runOnMachineFunction(MachineFunction& mf, const VirtRegMap &VRM);
+ bool runOnMachineFunction(MachineFunction& mf, VirtRegMap &VRM);
};
}
-bool SimpleSpiller::runOnMachineFunction(MachineFunction &MF,
- const VirtRegMap &VRM) {
+bool SimpleSpiller::runOnMachineFunction(MachineFunction &MF, VirtRegMap &VRM) {
DEBUG(std::cerr << "********** REWRITE MACHINE CODE **********\n");
DEBUG(std::cerr << "********** Function: "
<< MF.getFunction()->getName() << '\n');
const MRegisterInfo *MRI;
const TargetInstrInfo *TII;
public:
- bool runOnMachineFunction(MachineFunction &MF, const VirtRegMap &VRM) {
+ bool runOnMachineFunction(MachineFunction &MF, VirtRegMap &VRM) {
MRI = MF.getTarget().getRegisterInfo();
TII = MF.getTarget().getInstrInfo();
DEBUG(std::cerr << "\n**** Local spiller rewriting function '"
return true;
}
private:
- void RewriteMBB(MachineBasicBlock &MBB, const VirtRegMap &VRM);
+ void RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM);
void ClobberPhysReg(unsigned PR, std::map<int, unsigned> &SpillSlots,
std::multimap<unsigned, int> &PhysRegs);
void ClobberPhysRegOnly(unsigned PR, std::map<int, unsigned> &SpillSlots,
/// rewriteMBB - Keep track of which spills are available even after the
/// register allocator is done with them. If possible, avoid reloading vregs.
-void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, const VirtRegMap &VRM) {
+void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) {
DEBUG(std::cerr << MBB.getBasicBlock()->getName() << ":\n");
MaybeDeadStores.erase(MDSI);
else {
// If we get here, the store is dead, nuke it now.
- assert(!(MR & VirtRegMap::isRef) && "Can't be modref!");
- // Don't nuke it if the value is needed in another block.
- if (!(MR & VirtRegMap::isLiveOut)) {
- DEBUG(std::cerr << " Killed store:\t" << *MDSI->second);
- MBB.erase(MDSI->second);
- MaybeDeadStores.erase(MDSI);
- ++NumDSE;
- }
+ assert(VirtRegMap::isMod && "Can't be modref!");
+ DEBUG(std::cerr << "Removed dead store:\t" << *MDSI->second);
+ MBB.erase(MDSI->second);
+ MaybeDeadStores.erase(MDSI);
+ ++NumDSE;
}
}
// If there is a dead store to this stack slot, nuke it now.
MachineInstr *&LastStore = MaybeDeadStores[StackSlot];
if (LastStore) {
- DEBUG(std::cerr << " Killed store:\t" << *LastStore);
+ DEBUG(std::cerr << "Removed dead store:\t" << *LastStore);
++NumDSE;
MBB.erase(LastStore);
}
class VirtRegMap {
public:
- enum ModRef { isRef = 1, isMod = 2, isModRef = 3, isLiveOut = 4 };
+ enum ModRef { isRef = 1, isMod = 2, isModRef = 3 };
typedef std::multimap<MachineInstr*,
std::pair<unsigned, ModRef> > MI2VirtMapTy;
/// folded into newMI machine instruction. The OpNum argument indicates the
/// operand number of OldMI that is folded.
void virtFolded(unsigned VirtReg, MachineInstr *OldMI, unsigned OpNum,
- MachineInstr *NewMI, bool LiveOut);
+ MachineInstr *NewMI);
/// @brief returns the virtual registers' values folded in memory
/// operands of this instruction
getFoldedVirts(MachineInstr* MI) const {
return MI2VirtMap.equal_range(MI);
}
+
+ /// RemoveFromFoldedVirtMap - Given a machine instruction in the folded
+ /// instruction map, remove the entry in the folded instruction map.
+ void RemoveFromFoldedVirtMap(MachineInstr *MI) {
+ bool ErasedAny = MI2VirtMap.erase(MI);
+ assert(ErasedAny && "Machine instr not in folded vreg map!");
+ }
void print(std::ostream &OS) const;
void dump() const;
struct Spiller {
virtual ~Spiller();
virtual bool runOnMachineFunction(MachineFunction &MF,
- const VirtRegMap &VRM) = 0;
+ VirtRegMap &VRM) = 0;
};
/// createSpiller - Create an return a spiller object, as specified on the