public:
LoadInst(Value *Ptr, const Twine &NameStr, Instruction *InsertBefore);
LoadInst(Value *Ptr, const Twine &NameStr, BasicBlock *InsertAtEnd);
- LoadInst(Value *Ptr, const Twine &NameStr = "", bool isVolatile = false,
+ LoadInst(Value *Ptr, const Twine &NameStr, bool isVolatile = false,
Instruction *InsertBefore = 0);
LoadInst(Value *Ptr, const Twine &NameStr, bool isVolatile,
unsigned Align, Instruction *InsertBefore = 0);
LoadInst(Value *Ptr, const Twine &NameStr, bool isVolatile,
unsigned Align, BasicBlock *InsertAtEnd);
+ LoadInst(Value *Ptr, const char *NameStr, Instruction *InsertBefore);
+ LoadInst(Value *Ptr, const char *NameStr, BasicBlock *InsertAtEnd);
+ explicit LoadInst(Value *Ptr, const char *NameStr = 0,
+ bool isVolatile = false, Instruction *InsertBefore = 0);
+ LoadInst(Value *Ptr, const char *NameStr, bool isVolatile,
+ BasicBlock *InsertAtEnd);
+
/// isVolatile - Return true if this is a load from a volatile memory
/// location.
///
setName(Name);
}
+
+
+LoadInst::LoadInst(Value *Ptr, const char *Name, Instruction *InsertBef)
+ : UnaryInstruction(cast<PointerType>(Ptr->getType())->getElementType(),
+ Load, Ptr, InsertBef) {
+ setVolatile(false);
+ setAlignment(0);
+ AssertOK();
+ if (Name && Name[0]) setName(Name);
+}
+
+LoadInst::LoadInst(Value *Ptr, const char *Name, BasicBlock *InsertAE)
+ : UnaryInstruction(cast<PointerType>(Ptr->getType())->getElementType(),
+ Load, Ptr, InsertAE) {
+ setVolatile(false);
+ setAlignment(0);
+ AssertOK();
+ if (Name && Name[0]) setName(Name);
+}
+
+LoadInst::LoadInst(Value *Ptr, const char *Name, bool isVolatile,
+ Instruction *InsertBef)
+: UnaryInstruction(cast<PointerType>(Ptr->getType())->getElementType(),
+ Load, Ptr, InsertBef) {
+ setVolatile(isVolatile);
+ setAlignment(0);
+ AssertOK();
+ if (Name && Name[0]) setName(Name);
+}
+
+LoadInst::LoadInst(Value *Ptr, const char *Name, bool isVolatile,
+ BasicBlock *InsertAE)
+ : UnaryInstruction(cast<PointerType>(Ptr->getType())->getElementType(),
+ Load, Ptr, InsertAE) {
+ setVolatile(isVolatile);
+ setAlignment(0);
+ AssertOK();
+ if (Name && Name[0]) setName(Name);
+}
+
void LoadInst::setAlignment(unsigned Align) {
assert((Align & (Align-1)) == 0 && "Alignment is not a power of 2!");
SubclassData = (SubclassData & 1) | ((Log2_32(Align)+1)<<1);