"stfs [$dstPtr] = $value;;">;
def STF8 : AForm<0x03, 0x0b, (ops GR:$dstPtr, FP:$value),
"stfd [$dstPtr] = $value;;">;
+ def STF_SPILL : AForm<0x03, 0x0b, (ops GR:$dstPtr, FP:$value),
+ "stf.spill [$dstPtr] = $value;;">;
}
let isLoad = 1 in {
"ldfs $dst = [$srcPtr];;">;
def LDF8 : AForm<0x03, 0x0b, (ops FP:$dst, GR:$srcPtr),
"ldfd $dst = [$srcPtr];;">;
+ def LDF_FILL : AForm<0x03, 0x0b, (ops FP:$dst, GR:$srcPtr),
+ "ldf.fill $dst = [$srcPtr];;">;
}
def POPCNT : AForm_DAG<0x03, 0x0b, (ops GR:$dst, GR:$src),
const TargetRegisterClass *RC) const{
if (RC == IA64::FPRegisterClass) {
- BuildMI(MBB, MI, IA64::STF8, 2).addFrameIndex(FrameIdx).addReg(SrcReg);
+ BuildMI(MBB, MI, IA64::STF_SPILL, 2).addFrameIndex(FrameIdx).addReg(SrcReg);
} else if (RC == IA64::GRRegisterClass) {
BuildMI(MBB, MI, IA64::ST8, 2).addFrameIndex(FrameIdx).addReg(SrcReg);
}
const TargetRegisterClass *RC)const{
if (RC == IA64::FPRegisterClass) {
- BuildMI(MBB, MI, IA64::LDF8, 1, DestReg).addFrameIndex(FrameIdx);
+ BuildMI(MBB, MI, IA64::LDF_FILL, 1, DestReg).addFrameIndex(FrameIdx);
} else if (RC == IA64::GRRegisterClass) {
BuildMI(MBB, MI, IA64::LD8, 1, DestReg).addFrameIndex(FrameIdx);
} else if (RC == IA64::PRRegisterClass) {
// these are the scratch (+stacked) FP registers
-def FP : RegisterClass<"IA64", [f64], 64,
+
+// the 128 here is to make stf.spill/ldf.fill happy,
+// when storing full (82-bit) FP regs to stack slots
+// we need to 16-byte align
+def FP : RegisterClass<"IA64", [f64], 128,
[F6, F7,
F8, F9, F10, F11, F12, F13, F14, F15,
F32, F33, F34, F35, F36, F37, F38, F39,