std::vector<BasicBlock*> DefiningBlocks;
std::vector<BasicBlock*> UsingBlocks;
+ StoreInst *OnlyStore = 0;
BasicBlock *OnlyBlock = 0;
bool OnlyUsedInOneBlock = true;
// Remember the basic blocks which define new values for the alloca
DefiningBlocks.push_back(SI->getParent());
AllocaPointerVal = SI->getOperand(0);
+ OnlyStore = SI;
} else {
LoadInst *LI = cast<LoadInst>(User);
// Otherwise it must be a load instruction, keep track of variable reads
continue;
}
+ // If there is only a single store to this value, replace any loads of
+ // it that are directly dominated by the definition with the value stored.
+ if (DefiningBlocks.size() == 1) {
+ // Be aware of loads before the store.
+ std::set<BasicBlock*> ProcessedBlocks;
+ for (unsigned i = 0, e = UsingBlocks.size(); i != e; ++i)
+ // If the store dominates the block and if we haven't processed it yet,
+ // do so now.
+ if (dominates(OnlyStore->getParent(), UsingBlocks[i]))
+ if (ProcessedBlocks.insert(UsingBlocks[i]).second) {
+ BasicBlock *UseBlock = UsingBlocks[i];
+
+ // If the use and store are in the same block, do a quick scan to
+ // verify that there are no uses before the store.
+ if (UseBlock == OnlyStore->getParent()) {
+ BasicBlock::iterator I = UseBlock->begin();
+ for (; &*I != OnlyStore; ++I) { // scan block for store.
+ if (isa<LoadInst>(I) && I->getOperand(0) == AI)
+ break;
+ }
+ if (&*I != OnlyStore) break; // Do not handle this case.
+ }
+
+ // Otherwise, if this is a different block or if all uses happen
+ // after the store, do a simple linear scan to replace loads with
+ // the stored value.
+ for (BasicBlock::iterator I = UseBlock->begin(),E = UseBlock->end();
+ I != E; ) {
+ if (LoadInst *LI = dyn_cast<LoadInst>(I++)) {
+ if (LI->getOperand(0) == AI) {
+ LI->replaceAllUsesWith(OnlyStore->getOperand(0));
+ if (AST && isa<PointerType>(LI->getType()))
+ AST->deleteValue(LI);
+ LI->eraseFromParent();
+ }
+ }
+ }
+
+ // Finally, remove this block from the UsingBlock set.
+ UsingBlocks[i] = UsingBlocks.back();
+ --i; --e;
+ }
+
+ // Finally, after the scan, check to see if the store is all that is left.
+ if (UsingBlocks.empty()) {
+ // The alloca has been processed, move on.
+ Allocas[AllocaNum] = Allocas.back();
+ Allocas.pop_back();
+ --AllocaNum;
+ continue;
+ }
+ }
+
if (AST)
PointerAllocaValues[AllocaNum] = AllocaPointerVal;