using namespace llvm;
-static PassRegistry *PassRegistryObj = 0;
-PassRegistry *PassRegistry::getPassRegistry() {
- // Use double-checked locking to safely initialize the registrar when
- // we're running in multithreaded mode.
- PassRegistry* tmp = PassRegistryObj;
- if (llvm_is_multithreaded()) {
- sys::MemoryFence();
- if (!tmp) {
- llvm_acquire_global_lock();
- tmp = PassRegistryObj;
- if (!tmp) {
- tmp = new PassRegistry();
- sys::MemoryFence();
- PassRegistryObj = tmp;
- }
- llvm_release_global_lock();
- }
- } else if (!tmp) {
- PassRegistryObj = new PassRegistry();
- }
-
- return PassRegistryObj;
-}
-
-namespace {
-
-// FIXME: We use ManagedCleanup to erase the pass registrar on shutdown.
+// FIXME: We use ManagedStatic to erase the pass registrar on shutdown.
// Unfortunately, passes are registered with static ctors, and having
// llvm_shutdown clear this map prevents successful ressurection after
// llvm_shutdown is run. Ideally we should find a solution so that we don't
// leak the map, AND can still resurrect after shutdown.
-void cleanupPassRegistry(void*) {
- if (PassRegistryObj) {
- delete PassRegistryObj;
- PassRegistryObj = 0;
- }
-}
-ManagedCleanup<&cleanupPassRegistry> registryCleanup ATTRIBUTE_USED;
-
+static ManagedStatic<PassRegistry> PassRegistryObj;
+PassRegistry *PassRegistry::getPassRegistry() {
+ return &*PassRegistryObj;
}
//===----------------------------------------------------------------------===//
// Accessors
//
+PassRegistry::~PassRegistry() {
+ PassRegistryImpl *Impl = static_cast<PassRegistryImpl*>(pImpl);
+ if (Impl) delete Impl;
+ pImpl = 0;
+}
+
const PassInfo *PassRegistry::getPassInfo(const void *TI) const {
PassRegistryImpl *Impl = static_cast<PassRegistryImpl*>(getImpl());
PassRegistryImpl::MapType::const_iterator I = Impl->PassInfoMap.find(TI);
}
void PassRegistry::removeRegistrationListener(PassRegistrationListener *L) {
+ // NOTE: This is necessary, because removeRegistrationListener() can be called
+ // as part of the llvm_shutdown sequence. Since we have no control over the
+ // order of that sequence, we need to gracefully handle the case where the
+ // PassRegistry is destructed before the object that triggers this call.
+ if (!pImpl) return;
+
PassRegistryImpl *Impl = static_cast<PassRegistryImpl*>(getImpl());
std::vector<PassRegistrationListener*>::iterator I =
std::find(Impl->Listeners.begin(), Impl->Listeners.end(), L);