Trees.push_back(ParseTreePattern(Pat, ""));
}
-TreePattern::TreePattern(Record *TheRec, TreePatternNode *Pat, bool isInput,
+TreePattern::TreePattern(Record *TheRec, std::unique_ptr<TreePatternNode> Pat, bool isInput,
CodeGenDAGPatterns &cdp) : TheRecord(TheRec), CDP(cdp),
isInputPattern(isInput), HasError(false) {
- Trees.push_back(Pat);
+ Trees.push_back(std::move(Pat));
}
void TreePattern::error(const Twine &Msg) {
void TreePattern::ComputeNamedNodes() {
for (unsigned i = 0, e = Trees.size(); i != e; ++i)
- ComputeNamedNodes(Trees[i]);
+ ComputeNamedNodes(Trees[i].get());
}
void TreePattern::ComputeNamedNodes(TreePatternNode *N) {
ComputeNamedNodes(N->getChild(i));
}
-
-TreePatternNode *TreePattern::ParseTreePattern(Init *TheInit, StringRef OpName){
+std::unique_ptr<TreePatternNode>
+TreePattern::ParseTreePattern(Init *TheInit, StringRef OpName) {
if (DefInit *DI = dyn_cast<DefInit>(TheInit)) {
Record *R = DI->getDef();
OpName);
// Input argument?
- TreePatternNode *Res = new TreePatternNode(DI, 1);
+ auto Res = llvm::make_unique<TreePatternNode>(DI, 1);
if (R->getName() == "node" && !OpName.empty()) {
if (OpName.empty())
error("'node' argument requires a name to match with operand list");
if (TheInit == UnsetInit::get()) {
if (OpName.empty())
error("'?' argument requires a name to match with operand list");
- TreePatternNode *Res = new TreePatternNode(TheInit, 1);
+ auto Res = llvm::make_unique<TreePatternNode>(TheInit, 1);
Args.push_back(OpName);
Res->setName(OpName);
return Res;
if (IntInit *II = dyn_cast<IntInit>(TheInit)) {
if (!OpName.empty())
error("Constant int argument should not have a name!");
- return new TreePatternNode(II, 1);
+ return llvm::make_unique<TreePatternNode>(II, 1);
}
if (BitsInit *BI = dyn_cast<BitsInit>(TheInit)) {
if (Dag->getNumArgs() != 1)
error("Type cast only takes one operand!");
- TreePatternNode *New = ParseTreePattern(Dag->getArg(0), Dag->getArgName(0));
+ auto New = ParseTreePattern(Dag->getArg(0), Dag->getArgName(0));
// Apply the type cast.
assert(New->getNumTypes() == 1 && "FIXME: Unhandled");
// Parse all the operands.
for (unsigned i = 0, e = Dag->getNumArgs(); i != e; ++i)
- Children.push_back(ParseTreePattern(Dag->getArg(i), Dag->getArgName(i)));
+ Children.push_back(
+ ParseTreePattern(Dag->getArg(i), Dag->getArgName(i)).release());
// If the operator is an intrinsic, then this is just syntactic sugar for for
// (intrinsic_* <number>, ..children..). Pick the right intrinsic node, and
}
unsigned NumResults = GetNumNodeResults(Operator, CDP);
- TreePatternNode *Result = new TreePatternNode(Operator, Children, NumResults);
+ auto Result = llvm::make_unique<TreePatternNode>(Operator, Children, NumResults);
Result->setName(OpName);
if (!Dag->getName().empty()) {
/// more type generic things and have useless type casts fold away.
///
/// This returns true if any change is made.
-static bool SimplifyTree(TreePatternNode *&N) {
+static bool SimplifyTree(std::unique_ptr<TreePatternNode> &N) {
if (N->isLeaf())
return false;
N->getExtType(0).isConcrete() &&
N->getExtType(0) == N->getChild(0)->getExtType(0) &&
N->getName().empty()) {
- N = N->getChild(0);
+ N.reset(N->getChild(0));
SimplifyTree(N);
return true;
}
// Walk all children.
bool MadeChange = false;
for (unsigned i = 0, e = N->getNumChildren(); i != e; ++i) {
- TreePatternNode *Child = N->getChild(i);
+ std::unique_ptr<TreePatternNode> Child(N->getChild(i));
MadeChange |= SimplifyTree(Child);
- N->setChild(i, Child);
+ N->setChild(i, Child.release());
}
return MadeChange;
}
// changing the type of the input register in this case. This allows
// us to match things like:
// def : Pat<(v1i64 (bitconvert(v2i32 DPR:$src))), (v1i64 DPR:$src)>;
- if (Nodes[i] == Trees[0] && Nodes[i]->isLeaf()) {
+ if (Nodes[i] == Trees[0].get() && Nodes[i]->isLeaf()) {
DefInit *DI = dyn_cast<DefInit>(Nodes[i]->getLeafValue());
if (DI && (DI->getDef()->isSubClassOf("RegisterClass") ||
DI->getDef()->isSubClassOf("RegisterOperand")))
I->error("Input operand $" + InstInputsCheck.begin()->first +
" occurs in pattern but not in operands list!");
- TreePatternNode *ResultPattern =
- new TreePatternNode(I->getRecord(), ResultNodeOperands,
- GetNumNodeResults(I->getRecord(), *this));
+ auto ResultPattern = llvm::make_unique<TreePatternNode>(
+ I->getRecord(), ResultNodeOperands,
+ GetNumNodeResults(I->getRecord(), *this));
+
// Copy fully inferred output node type to instruction result pattern.
for (unsigned i = 0; i != NumResults; ++i)
ResultPattern->setType(i, Res0Node->getExtType(i));
// Create and insert the instruction.
// FIXME: InstImpResults should not be part of DAGInstruction.
- DAGInstruction TheInst(I, Results, Operands, InstImpResults);
- DAGInsts.insert(std::make_pair(I->getRecord(), TheInst));
+ DAGInsts.insert(std::make_pair(
+ I->getRecord(), DAGInstruction(I, Results, Operands, InstImpResults)));
// Use a temporary tree pattern to infer all types and make sure that the
// constructed result is correct. This depends on the instruction already
// being inserted into the DAGInsts map.
- TreePattern Temp(I->getRecord(), ResultPattern, false, *this);
+ TreePattern Temp(I->getRecord(), std::move(ResultPattern), false, *this);
Temp.InferAllTypes(&I->getNamedNodesMap());
DAGInstruction &TheInsertedInst = DAGInsts.find(I->getRecord())->second;
- TheInsertedInst.setResultPattern(Temp.getOnlyTree());
+ TheInsertedInst.setResultPattern(std::move(Temp.getOnlyTree()));
return TheInsertedInst;
}
InstImpResults);
// Promote the xform function to be an explicit node if set.
- TreePatternNode *DstPattern = Result.getOnlyTree();
+ auto DstPattern = std::move(Result.getOnlyTree());
std::vector<TreePatternNode*> ResultNodeOperands;
for (unsigned ii = 0, ee = DstPattern->getNumChildren(); ii != ee; ++ii) {
TreePatternNode *OpNode = DstPattern->getChild(ii);
}
ResultNodeOperands.push_back(OpNode);
}
- DstPattern = Result.getOnlyTree();
- if (!DstPattern->isLeaf())
- DstPattern = new TreePatternNode(DstPattern->getOperator(),
- ResultNodeOperands,
- DstPattern->getNumTypes());
-
- for (unsigned i = 0, e = Result.getOnlyTree()->getNumTypes(); i != e; ++i)
- DstPattern->setType(i, Result.getOnlyTree()->getExtType(i));
+ if (!DstPattern->isLeaf()) {
+ auto NewPattern = llvm::make_unique<TreePatternNode>(
+ DstPattern->getOperator(), ResultNodeOperands,
+ DstPattern->getNumTypes());
+ for (unsigned i = 0, e = DstPattern->getNumTypes(); i != e; ++i)
+ NewPattern->setType(i, DstPattern->getExtType(i));
+ DstPattern = std::move(NewPattern);
+ }
- TreePattern Temp(Result.getRecord(), DstPattern, false, *this);
+ TreePattern Temp(Result.getRecord(), std::move(DstPattern), false, *this);
Temp.InferAllTypes();
PatternToMatch(CurPattern,
CurPattern->getValueAsListInit("Predicates"),
Pattern->getTree(0),
- Temp.getOnlyTree(), InstImpResults,
+ Temp.getOnlyTree().release(), InstImpResults,
CurPattern->getValueAsInt("AddedComplexity"),
CurPattern->getID()));
}
std::string getPredCode() const;
std::string getImmCode() const;
};
-
+
/// FIXME: TreePatternNode's can be shared in some cases (due to dag-shaped
/// patterns), and as such should be ref counted. We currently just leak all
/// Trees - The list of pattern trees which corresponds to this pattern.
/// Note that PatFrag's only have a single tree.
///
- std::vector<TreePatternNode*> Trees;
+ std::vector<std::unique_ptr<TreePatternNode>> Trees;
/// NamedNodes - This is all of the nodes that have names in the trees in this
/// pattern.
CodeGenDAGPatterns &ise);
TreePattern(Record *TheRec, DagInit *Pat, bool isInput,
CodeGenDAGPatterns &ise);
- TreePattern(Record *TheRec, TreePatternNode *Pat, bool isInput,
- CodeGenDAGPatterns &ise);
+ TreePattern(Record *TheRec, std::unique_ptr<TreePatternNode> Pat,
+ bool isInput, CodeGenDAGPatterns &ise);
/// getTrees - Return the tree patterns which corresponds to this pattern.
///
- const std::vector<TreePatternNode*> &getTrees() const { return Trees; }
+ const std::vector<std::unique_ptr<TreePatternNode>> &getTrees() const {
+ return Trees;
+ }
unsigned getNumTrees() const { return Trees.size(); }
- TreePatternNode *getTree(unsigned i) const { return Trees[i]; }
- TreePatternNode *getOnlyTree() const {
+ TreePatternNode *getTree(unsigned i) const { return Trees[i].get(); }
+ std::unique_ptr<TreePatternNode> &getOnlyTree() {
assert(Trees.size() == 1 && "Doesn't have exactly one pattern!");
return Trees[0];
}
/// PatFrag references.
void InlinePatternFragments() {
for (unsigned i = 0, e = Trees.size(); i != e; ++i)
- Trees[i] = Trees[i]->InlinePatternFragments(*this);
+ // Can leak, if InlinePatternFragments doesn't return 'this'
+ Trees[i].reset(Trees[i].release()->InlinePatternFragments(*this));
}
/// InferAllTypes - Infer/propagate as many types throughout the expression
void dump() const;
private:
- TreePatternNode *ParseTreePattern(Init *DI, StringRef OpName);
+ std::unique_ptr<TreePatternNode> ParseTreePattern(Init *DI, StringRef OpName);
void ComputeNamedNodes();
void ComputeNamedNodes(TreePatternNode *N);
};
std::vector<Record*> Results;
std::vector<Record*> Operands;
std::vector<Record*> ImpResults;
- TreePatternNode *ResultPattern;
+ std::unique_ptr<TreePatternNode> ResultPattern;
+
public:
DAGInstruction(TreePattern *TP,
const std::vector<Record*> &results,
const std::vector<Record*> &operands,
const std::vector<Record*> &impresults)
: Pattern(TP), Results(results), Operands(operands),
- ImpResults(impresults), ResultPattern(nullptr) {}
+ ImpResults(impresults) {}
TreePattern *getPattern() const { return Pattern; }
unsigned getNumResults() const { return Results.size(); }
unsigned getNumImpResults() const { return ImpResults.size(); }
const std::vector<Record*>& getImpResults() const { return ImpResults; }
- void setResultPattern(TreePatternNode *R) { ResultPattern = R; }
+ void setResultPattern(std::unique_ptr<TreePatternNode> R) {
+ ResultPattern = std::move(R);
+ }
Record *getResult(unsigned RN) const {
assert(RN < Results.size());
return ImpResults[RN];
}
- TreePatternNode *getResultPattern() const { return ResultPattern; }
+ TreePatternNode *getResultPattern() const { return ResultPattern.get(); }
};
/// PatternToMatch - Used by CodeGenDAGPatterns to keep tab of patterns