/// @brief Determine if the value is all ones.
bool isAllOnesValue() const;
+ /// getSplatValue - If this is a splat constant, meaning that all of the
+ /// elements have the same value, return that value. Otherwise return NULL.
+ Constant *getSplatValue();
+
virtual void destroyConstant();
virtual void replaceUsesOfWithOnConstant(Value *From, Value *To, Use *U);
return true;
}
+/// getSplatValue - If this is a splat constant, where all of the
+/// elements have the same value, return that value. Otherwise return null.
+Constant *ConstantVector::getSplatValue() {
+ // Check out first element.
+ Constant *Elt = getOperand(0);
+ // Then make sure all remaining elements point to the same value.
+ for (unsigned I = 1, E = getNumOperands(); I < E; ++I)
+ if (getOperand(I) != Elt) return 0;
+ return Elt;
+}
+
//---- ConstantPointerNull::get() implementation...
//