/// specified set are trivially dead, delete them and see if this makes any of
/// their operands subsequently dead.
void LoopStrengthReduce::DeleteTriviallyDeadInstructions() {
- if (DeadInsts.empty()) return;
-
while (!DeadInsts.empty()) {
Instruction *I = dyn_cast_or_null<Instruction>(DeadInsts.pop_back_val());
IVsByStride.clear();
// Clean up after ourselves
- if (!DeadInsts.empty())
- DeleteTriviallyDeadInstructions();
+ DeleteTriviallyDeadInstructions();
}
// At this point, it is worth checking to see if any recurrence PHIs are also