{ X86::CVTSD2SIrr, X86::CVTSD2SIrm, 0 },
{ X86::CVTSS2SI64rr, X86::CVTSS2SI64rm, 0 },
{ X86::CVTSS2SIrr, X86::CVTSS2SIrm, 0 },
+ { X86::CVTDQ2PSrr, X86::CVTDQ2PSrm, TB_ALIGN_16 },
{ X86::CVTTPD2DQrr, X86::CVTTPD2DQrm, TB_ALIGN_16 },
{ X86::CVTTPS2DQrr, X86::CVTTPS2DQrm, TB_ALIGN_16 },
{ X86::Int_CVTTSD2SI64rr,X86::Int_CVTTSD2SI64rm, 0 },
{ X86::VCVTSD2SIrr, X86::VCVTSD2SIrm, 0 },
{ X86::VCVTSS2SI64rr, X86::VCVTSS2SI64rm, 0 },
{ X86::VCVTSS2SIrr, X86::VCVTSS2SIrm, 0 },
+ { X86::VCVTDQ2PSrr, X86::VCVTDQ2PSrm, 0 },
{ X86::VMOV64toPQIrr, X86::VMOVQI2PQIrm, 0 },
{ X86::VMOV64toSDrr, X86::VMOV64toSDrm, 0 },
{ X86::VMOVAPDrr, X86::VMOVAPDrm, TB_ALIGN_16 },
{ X86::VBROADCASTSSrr, X86::VBROADCASTSSrm, TB_NO_REVERSE },
// AVX 256-bit foldable instructions
+ { X86::VCVTDQ2PSYrr, X86::VCVTDQ2PSYrm, 0 },
{ X86::VMOVAPDYrr, X86::VMOVAPDYrm, TB_ALIGN_32 },
{ X86::VMOVAPSYrr, X86::VMOVAPSYrm, TB_ALIGN_32 },
{ X86::VMOVDQAYrr, X86::VMOVDQAYrm, TB_ALIGN_32 },
target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128"\r
target triple = "x86_64-unknown-unknown"\r
\r
-; Function Attrs: nounwind readonly uwtable\r
-define <32 x double> @_Z14vstack_foldDv32_dS_(<32 x double> %a, <32 x double> %b) #0 {\r
- %1 = fadd <32 x double> %a, %b\r
- %2 = fsub <32 x double> %a, %b\r
- %3 = fmul <32 x double> %1, %2\r
- ret <32 x double> %3\r
+; Stack reload folding tests - we use the 'big vectors' pattern to guarantee spilling to stack.\r
+;\r
+; Many of these tests are primarily to check memory folding with specific instructions. Using a basic\r
+; load/cvt/store pattern to test for this would mean that it wouldn't be the memory folding code thats\r
+; being tested - the load-execute version of the instruction from the tables would be matched instead.\r
\r
- ;CHECK-NOT: vmovapd {{.*#+}} 32-byte Reload\r
+define void @stack_fold_vmulpd(<64 x double>* %a, <64 x double>* %b, <64 x double>* %c) {\r
;CHECK: vmulpd {{[0-9]*}}(%rsp), {{%ymm[0-9][0-9]*}}, {{%ymm[0-9][0-9]*}} {{.*#+}} 32-byte Folded Reload\r
- ;CHECK-NOT: vmovapd {{.*#+}} 32-byte Reload\r
+ %1 = load <64 x double>* %a\r
+ %2 = load <64 x double>* %b\r
+ %3 = fadd <64 x double> %1, %2\r
+ %4 = fsub <64 x double> %1, %2\r
+ %5 = fmul <64 x double> %3, %4\r
+ store <64 x double> %5, <64 x double>* %c\r
+ ret void\r
+}\r
+\r
+define void @stack_fold_cvtdq2ps(<128 x i32>* %a, <128 x i32>* %b, <128 x float>* %c) {\r
+ ;CHECK: vcvtdq2ps {{[0-9]*}}(%rsp), {{%ymm[0-9][0-9]*}} {{.*#+}} 32-byte Folded Reload\r
+ %1 = load <128 x i32>* %a\r
+ %2 = load <128 x i32>* %b\r
+ %3 = and <128 x i32> %1, %2\r
+ %4 = xor <128 x i32> %1, %2\r
+ %5 = sitofp <128 x i32> %3 to <128 x float>\r
+ %6 = sitofp <128 x i32> %4 to <128 x float>\r
+ %7 = fadd <128 x float> %5, %6\r
+ store <128 x float> %7, <128 x float>* %c\r
+ ret void\r
}\r