/// SA around all use blocks instead of forming bundle regions.
float RAGreedy::calcSpillCost() {
float Cost = 0;
- const LiveInterval &LI = SA->getParent();
ArrayRef<SplitAnalysis::BlockInfo> UseBlocks = SA->getUseBlocks();
for (unsigned i = 0; i != UseBlocks.size(); ++i) {
const SplitAnalysis::BlockInfo &BI = UseBlocks[i];
Cost += SpillPlacer->getBlockFrequency(Number);
// Unless the value is redefined in the block.
- if (BI.LiveIn && BI.LiveOut) {
- SlotIndex Start, Stop;
- tie(Start, Stop) = Indexes->getMBBRange(Number);
- LiveInterval::const_iterator I = LI.find(Start);
- assert(I != LI.end() && "Expected live-in value");
- // Is there a different live-out value? If so, we need an extra spill
- // instruction.
- if (I->end < Stop)
- Cost += SpillPlacer->getBlockFrequency(Number);
- }
+ if (BI.LiveIn && BI.LiveOut && BI.FirstDef)
+ Cost += SpillPlacer->getBlockFrequency(Number);
}
return Cost;
}