// "%x = mul i32 %y, 0" then %x EQ 0
Instruction::BinaryOps Opcode = BO->getOpcode();
+ const Type *Ty = BO->getType();
+ assert(!Ty->isFPOrFPVector() && "Float in work queue!");
+
+ Constant *Zero = Constant::getNullValue(Ty);
+ Constant *AllOnes = ConstantInt::getAllOnesValue(Ty);
switch (Opcode) {
default: break;
case Instruction::Sub:
+ if (Op1 == Zero) {
+ add(BO, Op0, ICmpInst::ICMP_EQ, NewContext);
+ return;
+ }
+ break;
+ case Instruction::Or:
+ if (Op0 == AllOnes || Op1 == AllOnes) {
+ add(BO, AllOnes, ICmpInst::ICMP_EQ, NewContext);
+ return;
+ } // fall-through
case Instruction::Add:
- case Instruction::Or: {
- Constant *Zero = Constant::getNullValue(BO->getType());
if (Op0 == Zero) {
add(BO, Op1, ICmpInst::ICMP_EQ, NewContext);
return;
add(BO, Op0, ICmpInst::ICMP_EQ, NewContext);
return;
}
- } break;
- case Instruction::And: {
- Constant *AllOnes = ConstantInt::getAllOnesValue(BO->getType());
+ break;
+ case Instruction::And:
if (Op0 == AllOnes) {
add(BO, Op1, ICmpInst::ICMP_EQ, NewContext);
return;
add(BO, Op0, ICmpInst::ICMP_EQ, NewContext);
return;
}
- } break;
- case Instruction::Mul: {
- Constant *Zero = Constant::getNullValue(BO->getType());
- if (Op0 == Zero) {
- add(BO, Zero, ICmpInst::ICMP_EQ, NewContext);
- return;
- } else if (Op1 == Zero) {
+ // fall-through
+ case Instruction::Mul:
+ if (Op0 == Zero || Op1 == Zero) {
add(BO, Zero, ICmpInst::ICMP_EQ, NewContext);
return;
}
- } break;
+ break;
}
// "%x = add i32 %y, %z" and %x EQ %y then %z EQ 0
// 1. Repeat all of the above, with order of operands reversed.
// "%x = udiv i32 %y, %z" and %x EQ %y then %z EQ 1
- const Type *Ty = BO->getType();
- assert(!Ty->isFPOrFPVector() && "Float in work queue!");
-
Value *Known = Op0, *Unknown = Op1;
if (Known != BO) std::swap(Known, Unknown);
if (Known == BO) {
case Instruction::Xor:
case Instruction::Add:
case Instruction::Sub:
- add(Unknown, Constant::getNullValue(Ty), ICmpInst::ICMP_EQ,
- NewContext);
+ add(Unknown, Zero, ICmpInst::ICMP_EQ, NewContext);
break;
case Instruction::UDiv:
case Instruction::SDiv: