// doing as a post process step is easier to reason about for the moment.
DenseMap<Value *, Value *> ReverseMap;
SmallPtrSet<Instruction *, 16> NewInsts;
- SmallSetVector<Instruction *, 16> Worklist;
+ SmallSetVector<AssertingVH<Instruction>, 16> Worklist;
for (auto Item : states) {
Value *V = Item.first;
Value *Base = Item.second.getBase();
Worklist.insert(BaseI);
}
}
- auto PushNewUsers = [&](Instruction *I) {
- for (User *U : I->users())
+ auto ReplaceBaseInstWith = [&](Value *BDV, Instruction *BaseI,
+ Value *Replacement) {
+ // Add users which are new instructions (excluding self references)
+ for (User *U : BaseI->users())
if (auto *UI = dyn_cast<Instruction>(U))
- if (NewInsts.count(UI))
+ if (NewInsts.count(UI) && UI != BaseI)
Worklist.insert(UI);
+ // Then do the actual replacement
+ NewInsts.erase(BaseI);
+ ReverseMap.erase(BaseI);
+ BaseI->replaceAllUsesWith(Replacement);
+ BaseI->eraseFromParent();
+ assert(states.count(BDV));
+ assert(states[BDV].isConflict() && states[BDV].getBase() == BaseI);
+ states[BDV] = BDVState(BDVState::Conflict, Replacement);
};
const DataLayout &DL = cast<Instruction>(def)->getModule()->getDataLayout();
while (!Worklist.empty()) {
if (auto *BdvI = dyn_cast<Instruction>(Bdv))
if (BaseI->isIdenticalTo(BdvI)) {
DEBUG(dbgs() << "Identical Base: " << *BaseI << "\n");
- PushNewUsers(BaseI);
- BaseI->replaceAllUsesWith(Bdv);
- BaseI->eraseFromParent();
- states[Bdv] = BDVState(BDVState::Conflict, Bdv);
- NewInsts.erase(BaseI);
- ReverseMap.erase(BaseI);
+ ReplaceBaseInstWith(Bdv, BaseI, Bdv);
continue;
}
if (Value *V = SimplifyInstruction(BaseI, DL)) {
DEBUG(dbgs() << "Base " << *BaseI << " simplified to " << *V << "\n");
- PushNewUsers(BaseI);
- BaseI->replaceAllUsesWith(V);
- BaseI->eraseFromParent();
- states[Bdv] = BDVState(BDVState::Conflict, V);
- NewInsts.erase(BaseI);
- ReverseMap.erase(BaseI);
+ ReplaceBaseInstWith(Bdv, BaseI, V);
continue;
}
}