return false;
SDValue Ptr = MaskLoad->getBasePtr();
- if (Ptr->getOpcode() == X86ISD::Wrapper)
+ if (Ptr->getOpcode() == X86ISD::Wrapper ||
+ Ptr->getOpcode() == X86ISD::WrapperRIP)
Ptr = Ptr->getOperand(0);
auto *MaskCP = dyn_cast<ConstantPoolSDNode>(Ptr);
--- /dev/null
+; RUN: llc -relocation-model=pic -march=x86-64 -mtriple=x86_64-unknown-unknown -mattr=+ssse3 < %s | FileCheck %s
+
+; Verify that the backend correctly folds the shuffle in function 'fold_pshufb'
+; into a simple load from constant pool.
+
+define <2 x i64> @fold_pshufb() {
+; CHECK-LABEL: fold_pshufb:
+; CHECK: # BB#0:
+; CHECK-NEXT: movaps {{.*#+}} xmm0 = [0,0,0,0,1,0,0,0,2,0,0,0,3,0,0,0]
+; CHECK-NEXT: retq
+entry:
+ %0 = tail call <16 x i8> @llvm.x86.ssse3.pshuf.b.128(<16 x i8> <i8 0, i8 0, i8 0, i8 0, i8 1, i8 0, i8 0, i8 0, i8 2, i8 0, i8 0, i8 0, i8 3, i8 0, i8 0, i8 0>, <16 x i8> <i8 0, i8 1, i8 2, i8 3, i8 4, i8 5, i8 6, i8 7, i8 8, i8 9, i8 10, i8 11, i8 12, i8 13, i8 14, i8 15>)
+ %1 = bitcast <16 x i8> %0 to <2 x i64>
+ ret <2 x i64> %1
+}
+
+declare <16 x i8> @llvm.x86.ssse3.pshuf.b.128(<16 x i8>, <16 x i8>)