// AND(VECTOR_CMP(x,y), constant2)
// constant2 = UNARYOP(constant)
- // Early exit if this isn't a vector operation or if the operand of the
- // unary operation isn't a bitwise AND.
+ // Early exit if this isn't a vector operation, the operand of the
+ // unary operation isn't a bitwise AND, or if the sizes of the operations
+ // aren't the same.
EVT VT = N->getValueType(0);
if (!VT.isVector() || N->getOperand(0)->getOpcode() != ISD::AND ||
- N->getOperand(0)->getOperand(0)->getOpcode() != ISD::SETCC)
+ N->getOperand(0)->getOperand(0)->getOpcode() != ISD::SETCC ||
+ VT.getSizeInBits() != N->getOperand(0)->getValueType(0).getSizeInBits())
return SDValue();
// Now check that the other operand of the AND is a constant splat. We could
// AND(VECTOR_CMP(x,y), constant2)
// constant2 = UNARYOP(constant)
- // Early exit if this isn't a vector operation or if the operand of the
- // unary operation isn't a bitwise AND.
+ // Early exit if this isn't a vector operation, the operand of the
+ // unary operation isn't a bitwise AND, or if the sizes of the operations
+ // aren't the same.
EVT VT = N->getValueType(0);
if (!VT.isVector() || N->getOperand(0)->getOpcode() != ISD::AND ||
- N->getOperand(0)->getOperand(0)->getOpcode() != ISD::SETCC)
+ N->getOperand(0)->getOperand(0)->getOpcode() != ISD::SETCC ||
+ VT.getSizeInBits() != N->getOperand(0)->getValueType(0).getSizeInBits())
return SDValue();
// Now check that the other operand of the AND is a constant splat. We could
%result = sitofp <4 x i32> %ext to <4 x float>
ret <4 x float> %result
}
+; Make sure the operation doesn't try to get folded when the sizes don't match,
+; as that ends up crashing later when trying to form a bitcast operation for
+; the folded nodes.
+define void @foo1(<4 x float> %val, <4 x float> %test, <4 x double>* %p) nounwind {
+; CHECK-LABEL: foo1:
+; CHECK: movi.4s
+; CHECK: scvtf.2d
+; CHECK: scvtf.2d
+ %cmp = fcmp oeq <4 x float> %val, %test
+ %ext = zext <4 x i1> %cmp to <4 x i32>
+ %result = sitofp <4 x i32> %ext to <4 x double>
+ store <4 x double> %result, <4 x double>* %p
+ ret void
+}
ret <4 x float> %result
}
-define void @bar(<4 x float>* noalias %result) nounwind {
+; Make sure the operation doesn't try to get folded when the sizes don't match,
+; as that ends up crashing later when trying to form a bitcast operation for
+; the folded nodes.
+define void @foo1(<4 x float> %val, <4 x float> %test, <4 x double>* %p) nounwind {
; CHECK-LABEL: LCPI1_0:
+; CHECK-NEXT: .long 1 ## 0x1
+; CHECK-NEXT: .long 1 ## 0x1
+; CHECK-NEXT: .long 1 ## 0x1
+; CHECK-NEXT: .long 1 ## 0x1
+; CHECK-LABEL: foo1:
+; FIXME: The operation gets scalarized. If/when the compiler learns to better
+; use [V]CVTDQ2PD, this will need updated.
+; CHECK: cvtsi2sdq
+; CHECK: cvtsi2sdq
+; CHECK: cvtsi2sdq
+; CHECK: cvtsi2sdq
+ %cmp = fcmp oeq <4 x float> %val, %test
+ %ext = zext <4 x i1> %cmp to <4 x i32>
+ %result = sitofp <4 x i32> %ext to <4 x double>
+ store <4 x double> %result, <4 x double>* %p
+ ret void
+}
+
+; Also test the general purpose constant folding of int->fp.
+define void @foo2(<4 x float>* noalias %result) nounwind {
+; CHECK-LABEL: LCPI2_0:
; CHECK-NEXT: .long 1082130432 ## float 4.000000e+00
; CHECK-NEXT: .long 1084227584 ## float 5.000000e+00
; CHECK-NEXT: .long 1086324736 ## float 6.000000e+00
; CHECK-NEXT: .long 1088421888 ## float 7.000000e+00
-; CHECK-LABEL: bar:
-; CHECK: movaps LCPI1_0(%rip), %xmm0
+; CHECK-LABEL: foo2:
+; CHECK: movaps LCPI2_0(%rip), %xmm0
%val = uitofp <4 x i32> <i32 4, i32 5, i32 6, i32 7> to <4 x float>
store <4 x float> %val, <4 x float>* %result