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R600/SI: fix shadow mapping for 1D and 2D array textures
author
Marek Olsak
<marek.olsak@amd.com>
Fri, 11 Jul 2014 17:11:39 +0000
(17:11 +0000)
committer
Marek Olsak
<marek.olsak@amd.com>
Fri, 11 Jul 2014 17:11:39 +0000
(17:11 +0000)
It was conflicting with def TEX_SHADOW_ARRAY, which also handles them.
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@212829
91177308
-0d34-0410-b5e6-
96231b3b80d8
lib/Target/R600/R600Instructions.td
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diff --git
a/lib/Target/R600/R600Instructions.td
b/lib/Target/R600/R600Instructions.td
index 73fa345ac0f23863a50035348ec2335d41f3218e..704507d368ec540d6918cdb20d8bdd4e64c14420 100644
(file)
--- a/
lib/Target/R600/R600Instructions.td
+++ b/
lib/Target/R600/R600Instructions.td
@@
-216,7
+216,7
@@
class R600_REDUCTION <bits<11> inst, dag ins, string asm, list<dag> pattern,
def TEX_SHADOW : PatLeaf<
(imm),
[{uint32_t TType = (uint32_t)N->getZExtValue();
- return (TType >= 6 && TType <= 8) ||
(TType >= 11 && TType <= 13)
;
+ return (TType >= 6 && TType <= 8) ||
TType == 13
;
}]
>;