thread_chosen = false;
curr_thread_num = 1;
Thread *thr = getNextThread();
- scheduler->set_current_thread(thr);
- if (Thread::swap(old, thr) < 0) {
- perror("swap threads");
- exit(EXIT_FAILURE);
- }
+ if (thr != nullptr) {
+ scheduler->set_current_thread(thr);
+ if (Thread::swap(old, thr) < 0) {
+ perror("swap threads");
+ exit(EXIT_FAILURE);
+ }
+ } else
+ handleChosenThread(old);
}
Thread* ModelChecker::getNextThread()
{
- Thread *thr = NULL;
+ Thread *thr = nullptr;
for (unsigned int i = curr_thread_num; i < get_num_threads(); i++) {
thread_id_t tid = int_to_id(i);
thr = get_thread(tid);
+
if (!thr->is_complete() && !thr->get_pending()) {
curr_thread_num = i;
break;
}
+ ModelAction *act = thr->get_pending();
+
+ if (act && execution->is_enabled(thr) && !execution->check_action_enabled(act)) {
+ scheduler->sleep(thr);
+ }
+
+ chooseThread(act, thr);
}
return thr;
}
chosen_thread = execution->take_step(curr);
}
+void ModelChecker::chooseThread(ModelAction *act, Thread *old)
+{
+ if (!thread_chosen && act && execution->is_enabled(old) && (old->get_state() != THREAD_BLOCKED) ) {
+ if (act->is_write()) {
+ std::memory_order order = act->get_mo();
+ if (order == std::memory_order_relaxed || \
+ order == std::memory_order_release) {
+ chosen_thread = old;
+ thread_chosen = true;
+ }
+ } else if (act->get_type() == THREAD_CREATE || \
+ act->get_type() == PTHREAD_CREATE || \
+ act->get_type() == THREAD_START || \
+ act->get_type() == THREAD_FINISH) {
+ chosen_thread = old;
+ thread_chosen = true;
+ }
+ }
+}
+
uint64_t ModelChecker::switch_thread(ModelAction *act)
{
if (modellock) {
curr_thread_num++;
Thread* next = getNextThread();
+ if (next != nullptr)
+ handleNewValidThread(old, next);
+ else
+ handleChosenThread(old);
+
+ return old->get_return_value();
+}
+void ModelChecker::handleNewValidThread(Thread *old, Thread *next)
+{
if (old->is_waiting_on(old))
assert_bug("Deadlock detected (thread %u)", curr_thread_num-1);
- ModelAction *act2 = old->get_pending();
+ ModelAction *act = old->get_pending();
- if (act2 && execution->is_enabled(old) && !execution->check_action_enabled(act2)) {
+ if (act && execution->is_enabled(old) && !execution->check_action_enabled(act)) {
scheduler->sleep(old);
}
- if (!thread_chosen && act2 && execution->is_enabled(old) && (old->get_state() != THREAD_BLOCKED) ) {
- if (act2->is_write()) {
- std::memory_order order = act2->get_mo();
- if (order == std::memory_order_relaxed || \
- order == std::memory_order_release) {
- chosen_thread = old;
- thread_chosen = true;
- }
- } else if (act2->get_type() == THREAD_CREATE || \
- act2->get_type() == PTHREAD_CREATE || \
- act2->get_type() == THREAD_START || \
- act2->get_type() == THREAD_FINISH) {
- chosen_thread = old;
- thread_chosen = true;
- }
- }
+ chooseThread(act, old);
- if (curr_thread_num < get_num_threads()) {
- scheduler->set_current_thread(next);
+ scheduler->set_current_thread(next);
- if (Thread::swap(old, next) < 0) {
- perror("swap threads");
- exit(EXIT_FAILURE);
- }
- } else {
-
- if (execution->has_asserted())
+ if (Thread::swap(old, next) < 0) {
+ perror("swap threads");
+ exit(EXIT_FAILURE);
+ }
+}
+
+void ModelChecker::handleChosenThread(Thread *old)
+{
+ if (execution->has_asserted())
+ finishExecution(old);
+ if (!chosen_thread)
+ chosen_thread = get_next_thread();
+ if (!chosen_thread || chosen_thread->is_model_thread())
+ finishExecution(old);
+ if (chosen_thread->just_woken_up()) {
+ chosen_thread->set_wakeup_state(false);
+ chosen_thread->set_pending(NULL);
+ chosen_thread = NULL;
+ // Allow this thread to stash the next pending action
+ if (should_terminate_execution())
finishExecution(old);
- if (!chosen_thread)
- chosen_thread = get_next_thread();
- if (!chosen_thread || chosen_thread->is_model_thread())
+ else
+ continueExecution(old);
+ } else {
+ /* Consume the next action for a Thread */
+ consumeAction();
+
+ if (should_terminate_execution())
finishExecution(old);
- if (chosen_thread->just_woken_up()) {
- chosen_thread->set_wakeup_state(false);
- chosen_thread->set_pending(NULL);
- chosen_thread = NULL;
- // Allow this thread to stash the next pending action
- if (should_terminate_execution())
- finishExecution(old);
- else
- continueExecution(old);
- } else {
- /* Consume the next action for a Thread */
- consumeAction();
-
- if (should_terminate_execution())
- finishExecution(old);
- else
- continueExecution(old);
- }
-
+ else
+ continueExecution(old);
}
- return old->get_return_value();
}
static void runChecker() {