SparseBitVector<> RegsToClearKillFlags;
- // Cache all successors to a MachineBasicBlock, sorted by frequency info and
- // loop depth. AllSuccessors is lazily populated.
- std::map<MachineBasicBlock *, SmallVector<MachineBasicBlock *, 4>>
- AllSuccessors;
+ typedef std::map<MachineBasicBlock *, SmallVector<MachineBasicBlock *, 4>>
+ AllSuccsCache;
public:
static char ID; // Pass identification
MachineBasicBlock *From,
MachineBasicBlock *To,
bool BreakPHIEdge);
- bool SinkInstruction(MachineInstr *MI, bool &SawStore);
+ bool SinkInstruction(MachineInstr *MI, bool &SawStore,
+ AllSuccsCache &AllSuccessors);
bool AllUsesDominatedByBlock(unsigned Reg, MachineBasicBlock *MBB,
MachineBasicBlock *DefMBB,
bool &BreakPHIEdge, bool &LocalUse) const;
MachineBasicBlock *FindSuccToSinkTo(MachineInstr *MI, MachineBasicBlock *MBB,
- bool &BreakPHIEdge);
+ bool &BreakPHIEdge, AllSuccsCache &AllSuccessors);
bool isProfitableToSinkTo(unsigned Reg, MachineInstr *MI,
MachineBasicBlock *MBB,
- MachineBasicBlock *SuccToSinkTo);
+ MachineBasicBlock *SuccToSinkTo,
+ AllSuccsCache &AllSuccessors);
bool PerformTrivialForwardCoalescing(MachineInstr *MI,
MachineBasicBlock *MBB);
SmallVector<MachineBasicBlock *, 4> &
- GetAllSortedSuccessors(MachineInstr *MI, MachineBasicBlock *MBB);
+ GetAllSortedSuccessors(MachineInstr *MI, MachineBasicBlock *MBB,
+ AllSuccsCache &AllSuccessors) const;
};
} // end anonymous namespace
bool MadeChange = false;
- // MBB changed, reset all cached information.
- AllSuccessors.clear();
+ // Cache all successors, sorted by frequency info and loop depth.
+ AllSuccsCache AllSuccessors;
// Walk the basic block bottom-up. Remember if we saw a store.
MachineBasicBlock::iterator I = MBB.end();
continue;
}
- if (SinkInstruction(MI, SawStore))
+ if (SinkInstruction(MI, SawStore, AllSuccessors))
++NumSunk, MadeChange = true;
// If we just processed the first instruction in the block, we're done.
/// isProfitableToSinkTo - Return true if it is profitable to sink MI.
bool MachineSinking::isProfitableToSinkTo(unsigned Reg, MachineInstr *MI,
MachineBasicBlock *MBB,
- MachineBasicBlock *SuccToSinkTo) {
+ MachineBasicBlock *SuccToSinkTo,
+ AllSuccsCache &AllSuccessors) {
assert (MI && "Invalid MachineInstr!");
assert (SuccToSinkTo && "Invalid SinkTo Candidate BB");
// can further profitably sinked into another block in next round.
bool BreakPHIEdge = false;
// FIXME - If finding successor is compile time expensive then cache results.
- if (MachineBasicBlock *MBB2 = FindSuccToSinkTo(MI, SuccToSinkTo, BreakPHIEdge))
- return isProfitableToSinkTo(Reg, MI, SuccToSinkTo, MBB2);
+ if (MachineBasicBlock *MBB2 =
+ FindSuccToSinkTo(MI, SuccToSinkTo, BreakPHIEdge, AllSuccessors))
+ return isProfitableToSinkTo(Reg, MI, SuccToSinkTo, MBB2, AllSuccessors);
// If SuccToSinkTo is final destination and it is a post dominator of current
// block then it is not profitable to sink MI into SuccToSinkTo block.
/// Get the sorted sequence of successors for this MachineBasicBlock, possibly
/// computing it if it was not already cached.
SmallVector<MachineBasicBlock *, 4> &
-MachineSinking::GetAllSortedSuccessors(MachineInstr *MI, MachineBasicBlock *MBB) {
+MachineSinking::GetAllSortedSuccessors(MachineInstr *MI, MachineBasicBlock *MBB,
+ AllSuccsCache &AllSuccessors) const {
// Do we have the sorted successors in cache ?
auto Succs = AllSuccessors.find(MBB);
/// FindSuccToSinkTo - Find a successor to sink this instruction to.
MachineBasicBlock *MachineSinking::FindSuccToSinkTo(MachineInstr *MI,
MachineBasicBlock *MBB,
- bool &BreakPHIEdge) {
+ bool &BreakPHIEdge,
+ AllSuccsCache &AllSuccessors) {
assert (MI && "Invalid MachineInstr!");
assert (MBB && "Invalid MachineBasicBlock!");
// we should sink to. If we have reliable block frequency information
// (frequency != 0) available, give successors with smaller frequencies
// higher priority, otherwise prioritize smaller loop depths.
- for (MachineBasicBlock *SuccBlock : GetAllSortedSuccessors(MI, MBB)) {
+ for (MachineBasicBlock *SuccBlock :
+ GetAllSortedSuccessors(MI, MBB, AllSuccessors)) {
bool LocalUse = false;
if (AllUsesDominatedByBlock(Reg, SuccBlock, MBB,
BreakPHIEdge, LocalUse)) {
// If we couldn't find a block to sink to, ignore this instruction.
if (!SuccToSinkTo)
return nullptr;
- if (!isProfitableToSinkTo(Reg, MI, MBB, SuccToSinkTo))
+ if (!isProfitableToSinkTo(Reg, MI, MBB, SuccToSinkTo, AllSuccessors))
return nullptr;
}
}
/// SinkInstruction - Determine whether it is safe to sink the specified machine
/// instruction out of its current block into a successor.
-bool MachineSinking::SinkInstruction(MachineInstr *MI, bool &SawStore) {
+bool MachineSinking::SinkInstruction(MachineInstr *MI, bool &SawStore,
+ AllSuccsCache &AllSuccessors) {
// Don't sink insert_subreg, subreg_to_reg, reg_sequence. These are meant to
// be close to the source to make it easier to coalesce.
if (AvoidsSinking(MI, MRI))
bool BreakPHIEdge = false;
MachineBasicBlock *ParentBlock = MI->getParent();
- MachineBasicBlock *SuccToSinkTo = FindSuccToSinkTo(MI, ParentBlock,
- BreakPHIEdge);
+ MachineBasicBlock *SuccToSinkTo =
+ FindSuccToSinkTo(MI, ParentBlock, BreakPHIEdge, AllSuccessors);
// If there are no outputs, it must have side-effects.
if (!SuccToSinkTo)