}
}
+// Find the one SGPR operand we are allowed to use.
unsigned SIInstrInfo::findUsedSGPR(const MachineInstr *MI,
int OpIndices[3]) const {
const MCInstrDesc &Desc = MI->getDesc();
break;
const MachineOperand &MO = MI->getOperand(Idx);
- if (RI.isSGPRClassID(Desc.OpInfo[Idx].RegClass))
- SGPRReg = MO.getReg();
+ if (!MO.isReg())
+ continue;
- if (MO.isReg() && RI.isSGPRClass(MRI.getRegClass(MO.getReg())))
- UsedSGPRs[i] = MO.getReg();
- }
+ // Is this operand statically required to be an SGPR based on the operand
+ // constraints?
+ const TargetRegisterClass *OpRC = RI.getRegClass(Desc.OpInfo[Idx].RegClass);
+ bool IsRequiredSGPR = RI.isSGPRClass(OpRC);
+ if (IsRequiredSGPR)
+ return MO.getReg();
- if (SGPRReg != AMDGPU::NoRegister)
- return SGPRReg;
+ // If this could be a VGPR or an SGPR, Check the dynamic register class.
+ unsigned Reg = MO.getReg();
+ const TargetRegisterClass *RegRC = MRI.getRegClass(Reg);
+ if (RI.isSGPRClass(RegRC))
+ UsedSGPRs[i] = Reg;
+ }
// We don't have a required SGPR operand, so we have a bit more freedom in
// selecting operands to move.
// V_FMA_F32 v0, s0, s0, s0 -> No moves
// V_FMA_F32 v0, s0, s1, s0 -> Move s1
+ // TODO: If some of the operands are 64-bit SGPRs and some 32, we should
+ // prefer those.
+
if (UsedSGPRs[0] != AMDGPU::NoRegister) {
if (UsedSGPRs[0] == UsedSGPRs[1] || UsedSGPRs[0] == UsedSGPRs[2])
SGPRReg = UsedSGPRs[0];