class MachineInstrInfo : public NonCopyableV {
+public:
+ const TargetMachine& target;
+
protected:
const MachineInstrDescriptor* desc; // raw array to allow static init'n
unsigned int descSize; // number of entries in the desc array
unsigned int numRealOpCodes; // number of non-dummy op codes
public:
- MachineInstrInfo(const MachineInstrDescriptor *desc, unsigned descSize,
+ MachineInstrInfo(const TargetMachine& tgt,
+ const MachineInstrDescriptor *desc, unsigned descSize,
unsigned numRealOpCodes);
virtual ~MachineInstrInfo();
Instruction* dest,
vector<MachineInstr*>& minstrVec,
vector<TmpInstruction*>& temps) const =0;
+
+ // Create an instruction sequence to copy an integer value `val' from an
+ // integer to a floating point register `dest'. val must be an integral
+ // type. dest must be a Float or Double.
+ // The generated instructions are returned in `minstrVec'.
+ // Any temp. registers (TmpInstruction) created are returned in `tempVec'.
+ //
+ virtual void CreateCodeToCopyIntToFloat(Method* method,
+ Value* val,
+ Instruction* dest,
+ vector<MachineInstr*>& minstrVec,
+ vector<TmpInstruction*>& tempVec,
+ TargetMachine& target) const = 0;
};
#endif
class MachineInstrInfo : public NonCopyableV {
+public:
+ const TargetMachine& target;
+
protected:
const MachineInstrDescriptor* desc; // raw array to allow static init'n
unsigned int descSize; // number of entries in the desc array
unsigned int numRealOpCodes; // number of non-dummy op codes
public:
- MachineInstrInfo(const MachineInstrDescriptor *desc, unsigned descSize,
+ MachineInstrInfo(const TargetMachine& tgt,
+ const MachineInstrDescriptor *desc, unsigned descSize,
unsigned numRealOpCodes);
virtual ~MachineInstrInfo();
Instruction* dest,
vector<MachineInstr*>& minstrVec,
vector<TmpInstruction*>& temps) const =0;
+
+ // Create an instruction sequence to copy an integer value `val' from an
+ // integer to a floating point register `dest'. val must be an integral
+ // type. dest must be a Float or Double.
+ // The generated instructions are returned in `minstrVec'.
+ // Any temp. registers (TmpInstruction) created are returned in `tempVec'.
+ //
+ virtual void CreateCodeToCopyIntToFloat(Method* method,
+ Value* val,
+ Instruction* dest,
+ vector<MachineInstr*>& minstrVec,
+ vector<TmpInstruction*>& tempVec,
+ TargetMachine& target) const = 0;
};
#endif