V = ConvInput.getNode();
}
- // Fold a splat of a splat.
- ShuffleVectorSDNode *SVV = dyn_cast<ShuffleVectorSDNode>(V);
- if (SVV && SVV->isSplat())
- return N0;
-
if (V->getOpcode() == ISD::BUILD_VECTOR) {
assert(V->getNumOperands() == NumElts &&
"BUILD_VECTOR has wrong number of operands");
%4 = add <2 x i64> %arg0_uint64x2_t, %3
ret <2 x i64> %4
}
-
-; Redundant vector splats should be removed. Radar 8597790.
-define void @fold_splat(<4 x i32>* %a, <4 x i32>* %b, <4 x i32>* %c) nounwind {
-; CHECK: fold_splat
-; CHECK-NOT: vdup
-; CHECK: vmla.i32
- %tmp1 = load <4 x i32>* %a, align 16
- %tmp3 = load <4 x i32>* %b, align 16
- %tmp5 = load <4 x i32>* %c, align 16
- %tmp6 = shufflevector <4 x i32> %tmp5, <4 x i32> undef, <4 x i32> <i32 1, i32 undef, i32 undef, i32 undef>
- %tmp7 = shufflevector <4 x i32> %tmp6, <4 x i32> undef, <4 x i32> zeroinitializer
- %tmp8 = mul <4 x i32> %tmp3, %tmp7
- %tmp9 = add <4 x i32> %tmp1, %tmp8
- store <4 x i32> %tmp9, <4 x i32>* %a, align 16
- ret void
-}