} else {
// We found the symbol in our global table. It was probably in a
// Module that we loaded previously.
- SymbolLoc SymLoc = GlobalSymbolTable.lookup(Name);
+ SymbolLoc SymLoc = Loc->second;
Addr = getSectionLoadAddress(SymLoc.first) + SymLoc.second;
}
void *getSymbolAddress(StringRef Name) {
// FIXME: Just look up as a function for now. Overly simple of course.
// Work in progress.
- if (GlobalSymbolTable.find(Name) == GlobalSymbolTable.end())
+ SymbolTableMap::const_iterator pos = GlobalSymbolTable.find(Name);
+ if (pos == GlobalSymbolTable.end())
return 0;
- SymbolLoc Loc = GlobalSymbolTable.lookup(Name);
+ SymbolLoc Loc = pos->second;
return getSectionAddress(Loc.first) + Loc.second;
}
uint64_t getSymbolLoadAddress(StringRef Name) {
// FIXME: Just look up as a function for now. Overly simple of course.
// Work in progress.
- if (GlobalSymbolTable.find(Name) == GlobalSymbolTable.end())
+ SymbolTableMap::const_iterator pos = GlobalSymbolTable.find(Name);
+ if (pos == GlobalSymbolTable.end())
return 0;
- SymbolLoc Loc = GlobalSymbolTable.lookup(Name);
+ SymbolLoc Loc = pos->second;
return getSectionLoadAddress(Loc.first) + Loc.second;
}