Type *GetConcreteStackEntryType(Function &F);
void CollectRoots(Function &F);
static GetElementPtrInst *CreateGEP(LLVMContext &Context, IRBuilder<> &B,
- Value *BasePtr, int Idx1,
+ Type *Ty, Value *BasePtr, int Idx1,
const char *Name);
static GetElementPtrInst *CreateGEP(LLVMContext &Context, IRBuilder<> &B,
- Value *BasePtr, int Idx1, int Idx2,
+ Type *Ty, Value *BasePtr, int Idx1, int Idx2,
const char *Name);
};
}
}
GetElementPtrInst *ShadowStackGCLowering::CreateGEP(LLVMContext &Context,
- IRBuilder<> &B, Value *BasePtr,
- int Idx, int Idx2,
- const char *Name) {
+ IRBuilder<> &B, Type *Ty,
+ Value *BasePtr, int Idx,
+ int Idx2,
+ const char *Name) {
Value *Indices[] = {ConstantInt::get(Type::getInt32Ty(Context), 0),
ConstantInt::get(Type::getInt32Ty(Context), Idx),
ConstantInt::get(Type::getInt32Ty(Context), Idx2)};
- Value *Val = B.CreateGEP(BasePtr, Indices, Name);
+ Value *Val = B.CreateGEP(Ty, BasePtr, Indices, Name);
assert(isa<GetElementPtrInst>(Val) && "Unexpected folded constant");
}
GetElementPtrInst *ShadowStackGCLowering::CreateGEP(LLVMContext &Context,
- IRBuilder<> &B, Value *BasePtr,
+ IRBuilder<> &B, Type *Ty, Value *BasePtr,
int Idx, const char *Name) {
Value *Indices[] = {ConstantInt::get(Type::getInt32Ty(Context), 0),
ConstantInt::get(Type::getInt32Ty(Context), Idx)};
- Value *Val = B.CreateGEP(BasePtr, Indices, Name);
+ Value *Val = B.CreateGEP(Ty, BasePtr, Indices, Name);
assert(isa<GetElementPtrInst>(Val) && "Unexpected folded constant");
// Initialize the map pointer and load the current head of the shadow stack.
Instruction *CurrentHead = AtEntry.CreateLoad(Head, "gc_currhead");
- Instruction *EntryMapPtr =
- CreateGEP(Context, AtEntry, StackEntry, 0, 1, "gc_frame.map");
+ Instruction *EntryMapPtr = CreateGEP(Context, AtEntry, ConcreteStackEntryTy,
+ StackEntry, 0, 1, "gc_frame.map");
AtEntry.CreateStore(FrameMap, EntryMapPtr);
// After all the allocas...
for (unsigned I = 0, E = Roots.size(); I != E; ++I) {
// For each root, find the corresponding slot in the aggregate...
- Value *SlotPtr = CreateGEP(Context, AtEntry, StackEntry, 1 + I, "gc_root");
+ Value *SlotPtr = CreateGEP(Context, AtEntry, ConcreteStackEntryTy,
+ StackEntry, 1 + I, "gc_root");
// And use it in lieu of the alloca.
AllocaInst *OriginalAlloca = Roots[I].second;
AtEntry.SetInsertPoint(IP->getParent(), IP);
// Push the entry onto the shadow stack.
- Instruction *EntryNextPtr =
- CreateGEP(Context, AtEntry, StackEntry, 0, 0, "gc_frame.next");
- Instruction *NewHeadVal =
- CreateGEP(Context, AtEntry, StackEntry, 0, "gc_newhead");
+ Instruction *EntryNextPtr = CreateGEP(Context, AtEntry, ConcreteStackEntryTy,
+ StackEntry, 0, 0, "gc_frame.next");
+ Instruction *NewHeadVal = CreateGEP(Context, AtEntry, ConcreteStackEntryTy,
+ StackEntry, 0, "gc_newhead");
AtEntry.CreateStore(CurrentHead, EntryNextPtr);
AtEntry.CreateStore(NewHeadVal, Head);
// Pop the entry from the shadow stack. Don't reuse CurrentHead from
// AtEntry, since that would make the value live for the entire function.
Instruction *EntryNextPtr2 =
- CreateGEP(Context, *AtExit, StackEntry, 0, 0, "gc_frame.next");
+ CreateGEP(Context, *AtExit, ConcreteStackEntryTy, StackEntry, 0, 0,
+ "gc_frame.next");
Value *SavedHead = AtExit->CreateLoad(EntryNextPtr2, "gc_savedhead");
AtExit->CreateStore(SavedHead, Head);
}