/// patterns before small ones. This is used to determine the size of a
/// pattern.
static unsigned getPatternSize(TreePatternNode *P, DAGISelEmitter &ISE) {
+ assert(isExtIntegerInVTs(P->getExtTypes()) ||
+ isExtFloatingPointInVTs(P->getExtTypes()) ||
+ P->getExtTypeNum(0) == MVT::isVoid ||
+ P->getExtTypeNum(0) == MVT::Flag &&
+ "Not a valid pattern node to size!");
unsigned Size = 2; // The node itself.
// FIXME: This is a hack to statically increase the priority of patterns
// calculate the complexity of all patterns a dag can potentially map to.
const ComplexPattern *AM = NodeGetComplexPattern(P, ISE);
if (AM)
- Size += AM->getNumOperands();
+ Size += AM->getNumOperands() * 2;
// Count children in the count if they are also nodes.
for (unsigned i = 0, e = P->getNumChildren(); i != e; ++i) {
if (!Child->isLeaf() && Child->getExtTypeNum(0) != MVT::Other)
Size += getPatternSize(Child, ISE);
else if (Child->isLeaf()) {
- Size += getPatternSize(Child, ISE);
if (dynamic_cast<IntInit*>(Child->getLeafValue()))
- // Matches a ConstantSDNode. More specific to any immediate.
- ++Size;
+ Size += 3; // Matches a ConstantSDNode.
+ else if (NodeIsComplexPattern(Child))
+ Size += getPatternSize(Child, ISE);
}
}